Fraymakers

Fraymakers

Uno Card
Showing 1-6 of 6 entries
Update: 15 Aug, 2024 @ 10:11am

1.2.0
Added Fighter Assist. Does neutral special (shoots a card) when summoned, you can press assist while out to have it shoot out its second card, and cycles through the different card colors on each use in the order of “Red -> Blue -> Yellow -> Green”
Completely changed up Strong (good riddance)
All cards that had # on them now have numbers, this also fixes an issue with neutral B projectiles where you could not tell what color they where when using certain alts
Card Hud Icon now uses alt colors but now has numbers to be able to tell what color you currently have
Animation improvements (Mainly to shield related animations and grabs), Hurtbox improvements
CCS Icon changed
AI Improvements
Fixed Miiverse posts having outlines still
Added an alt color based off of “Uno show em no mercy”

Balance
Airspeed decreased slightly, Airdash speed also decreased slightly
Run speed also changed but I forgot by how much, its probably semi unnoticeable though
Weight 66 -> 70

Can now move during Nair, Air Neutral Spec, Air Side Spec, Air Down Spec, Ground Side Spec now moves along the ground

Projectile Red Damage 12 -> 8
Projectile Blue Damage 9 -> 7
Projectile Yellow Damage 5 -> 6
Projectile Green Damage 10 -> 9

All Side B Colors, Hitbox & Reflectbox now comes out a frame later preventing you from attacking from beind
Red Side B (Reverse) Now sends further away at a more downwards angle, endlag slightly decreased
Blue Side B (Reverse) Now sends slightly more up and sends a little further
Green Side B (Reverse) Knockback Growth 15 -> 25

Down B now uses “takehit” instead of a hitbox, endlag increased by a bit, now while in the attack animation you fall slower
Dash Attack now has 1 frame less of startup
Ftilt moves very, very slightly but hitbox size reduced for second hit
Up Tilt & Bair hitboxes now last for less time, endlag and landing lag increased for Bair
Red Nair knockback increased, Landing lag increased on all Nair colors

Dair Startlag decreased, but endlag increased slightly, Weak Hitbox damage 8 -> 6, Strong Hitbox 8 -> 9, Weak Hitbox angle 361 -> 45, Weak Hitbox baseKnockback 40 -> 45, Hitboxes better match visuals, hitbox lasts 1 less frame
Startup on FStrong and DStrong is now slightly less, but also has slightly more endlag
FStrong damage 13 -> 12
Minor Changes to throws lag/animations but its throws so nobody really cares
Ledge Attack Knockback increased (the move is now way funnier)
Crash Attack baseKnockBack 60 -> 65

Sorry the notes a kinda messy this patch was not planned to have a lot of balancing at first (this started literally from me just wanting to redo the Parry sprite)

Update: 20 Jan, 2024 @ 4:10pm

1.1.2.1
Added 2 new alts

Why did I do this

Update: 20 Jan, 2024 @ 12:04pm

1.1.2
Adjusted Taunt, added Secret Taunt
Adjusted Miiverse posts
Added Better AI
Light Hurts animation adjustments
Down Special Cooldown increased by 15 frames
New effects for when Down & Neutral Special cooldown is over
Up Strong Range Increase
Other stuff I forgot but its not much

Update: 1 Dec, 2023 @ 1:46pm

1.1.1
Fixed Dash Attack having 2 hits
Made F Tilt more consistent
Gave Up Strong more Hitstop/Selfhitstop
Adjusted VFX on Down Spec

Update: 30 Nov, 2023 @ 4:22pm

1.1.0
Uno is now 1.1.0 with a primary visual update to help make Attacks look better and to help show when hitboxes are active with some balance changes here and there

Visual Changes
All Attacks have smears added to them
Lots of Attacks given more VFX
Lots of animation tweaks to make them look better
A ton if new alts (Showdown Machine alts are WIP)
Added Taunt (That I forgot to finsh)

Balance Changes
Neutral Special (+2) Cooldown increased
Side Special (Reverse Card) has been given more range on all of them
Nair now has more Range on all of them
Up Strong Damage increased on weak hit and hitbox widen
Down Strong now makes sense (Cards have a hitbox when going down and not just when they land)
Dash Attack is now slower bit hits behind you more better and now and it can now hit above you
Grab Range Increased
Small frame changes to a chunk of animations (some moves now now be slower or faster but only by like 1 - 2 frames)
Some Attacks (F Tilt, D Tilt) have been given Range
Stats Tweaked by small amounts in a lot of areas
Initial Dash no longer goes as far

Other
New redone Get Up Attack
Showdown Machine now sticks to you if Uno someone escaped it
Up Throw given a new sound effect
Given Game & Watch Ball Support
Given Miiverse Support (Miiverse coming soon)
(I promise if I do an actual balance patch I will right down the exact numbers this was just meant to be a visual update)

Update: 15 Aug, 2023 @ 6:50pm

1.0.0
Unleashment