Jagged Alliance 3

Jagged Alliance 3

Rato's Gameplay Balance and Overhaul 3
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Update: 19 Aug, 2023 @ 1:52am

Run and gun changes temporarily disabled





3.02

improved damage display for autofire increased damage

components:
Added the No-Stock component. Avaliable to most rifles and SMGs, has similar effect to light stock + reduces AP cost and greatly increases recoil penalty for burst
added heavy extended barrel to many ARs
Short barrel now gives -1 damage instead of -1 aim
Bullpup Design guns have less recoil penalty (AUG, FAMAS)
AUG has an extended light barrel
Vertical grip now can be removed from AUG (and must be to install grenade launcher)
Vertical grip added to missing weapons (m4 family and akmsu)
Fixed bugs with extended barrels and grenade launcher
fixed some visual bugs

Run and gun rework:
Now causes the same damage as normal bursts
Burst penalty with distance applies to run and gun (can believe it DIDNT work like this in vanilla)
- it will be much more effective at PB range and will also take the components into effect
CTH penalty increased
Still a work in progress

Added loot defs for legion snipers, they have a chance of spawning with scopes, will be expanded soon





Shotguns reworked: cone amplitude reduced by half, range increased. More like a gun
Shotgun ammo reworked:
sabot is now flechette (as per game files), deals less damage, main function is to apply bleed
buckhot doesnt apply bleed
saltshot no longer reduces range, applies inaccurate and slowed. Should be a main debuff option

Added HE grenade: smaller radius, knocks down, destroy objects well, super heavy penetration

Wounds rework
Everytime you suffer a wound, you roll a modified health skill check, if you fail, you get a stack of bleeding. The more stacks of wounds you have, the harder is the test.
Threshold for aquiring wounds is now back at vanilla levels (16 damage)

Update: 18 Aug, 2023 @ 5:09pm

3.02

improved damage display for autofire increased damage

components:
Added the No-Stock component. Avaliable to most rifles and SMGs, has similar effect to light stock + reduces AP cost and greatly increases recoil penalty for burst
added heavy extended barrel to many ARs
Short barrel now gives -1 damage instead of -1 aim
Bullpup Design guns have less recoil penalty (AUG, FAMAS)
AUG has an extended light barrel
Vertical grip now can be removed from AUG (and must be to install grenade launcher)
Vertical grip added to missing weapons (m4 family and akmsu)
Fixed bugs with extended barrels and grenade launcher
fixed some visual bugs

Run and gun rework:
Now causes the same damage as normal bursts
Burst penalty with distance applies to run and gun (can believe it DIDNT work like this in vanilla)
- it will be much more effective at PB range and will also take the components into effect
CTH penalty increased
Still a work in progress

Added loot defs for legion snipers, they have a chance of spawning with scopes, will be expanded soon





Shotguns reworked: cone amplitude reduced by half, range increased. More like a gun
Shotgun ammo reworked:
sabot is now flechette (as per game files), deals less damage, main function is to apply bleed
buckhot doesnt apply bleed
saltshot no longer reduces range, applies inaccurate and slowed. Should be a main debuff option

Added HE grenade: smaller radius, knocks down, destroy objects well, super heavy penetration

Wounds rework
Everytime you suffer a wound, you roll a modified health skill check, if you fail, you get a stack of bleeding. The more stacks of wounds you have, the harder is the test.
Threshold for aquiring wounds is now back at vanilla levels (16 damage)

Update: 17 Aug, 2023 @ 4:34pm

fixed penetration values

3.01

The penalty for the chance to StealthKill from the enemy being Aware has been increased from 25% to 50%
supressor is 10% more efficient in noise reduction
corrected bugs to breach and clear appearing twice

Update: 17 Aug, 2023 @ 7:14am

fixed improved long barrel in melee

Update: 16 Aug, 2023 @ 11:36pm

minor tweaks

Update: 16 Aug, 2023 @ 10:45pm

3.01

The penalty for the chance to StealthKill from the enemy being Aware has been increased from 25% to 50%
supressor is 10% more efficient in noise reduction
corrected bugs to breach and clear appearing twice

Update: 16 Aug, 2023 @ 4:02pm

3.00

Needs a new savegame
New scopes
component overhaul
new gameplay mechanics