Crusader Kings III

Crusader Kings III

No Compound Culture Names
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Update: 5 Nov, 2024 @ 10:55am

### Version 1.1.6
# checked for game version 1.14.* compatibility

Update: 24 Sep, 2024 @ 1:14pm

### Version 1.1.5
# checked for game version 1.13.* compatibility

Update: 26 Aug, 2024 @ 8:24am

### Version 1.1.4
# added additional comments; no fuctional changes

Update: 9 Apr, 2024 @ 10:00am

### Version 1.1.3
# added english localization files for other languages

Update: 4 Mar, 2024 @ 11:19am

### Version 1.1.2
# checked for game version 1.12.* compatibility

Update: 9 Nov, 2023 @ 9:56am

### Version 1.1.1
# checked for game version 1.11.* compatibility

Update: 23 Aug, 2023 @ 1:47am

### Version 1.1.0
# fixed an issue that would cause unique culture names to be renamed if neither parent culture was present in the character's sub realm after hybridizing

Update: 22 Aug, 2023 @ 10:56am

### Version 1.0.1
# checked for game version 1.10.* compatibility

Update: 17 Aug, 2023 @ 11:47am

### Version 1.0.0
# initial release:
# upon AI culture hybridization, an on_action checks whether the created culture is an 'unique' one
# If it isn't, instead of creating a compound culture name like "Mashriqi-Perso-Bulgarian", the new culture will be renamed to the capital county of the hybridizing character. This county is added to a global list to make sure that a second hybrid culture won't be renamed the same way.
# As a fallback, the de jure duchy of the capital county will also be used to name the new culture.
# If both options are already taken, the new culture won't be renamed and a compound culture might appear in your game.