Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Crossbones (dont cross him)
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Update: 4 Oct, 2024 @ 7:16pm

hi again

All White Bones
- Decreased Damage
- They bounce more consistently now

Blaze
- Slightly Higher Damage
- MUCH Longer Recovery

Update: 27 May, 2024 @ 7:20pm

Ressurection
- Now actually heals to full lmfao

General
- Damage Taken Modifier reduced from 5 to 4 (takes less damage!)
- this might be a bad idea, but we ball

Update: 8 Dec, 2023 @ 2:55am

wow, bug fixes!

- Fixed a bug with Summons "ressurecting" when Crossbones gets to his dying aerial state
- Fixed a bug where Respite wouldnt cost a bar of meter on 1st use
- Fixed a bug where he would ressurect on the opponent instead of where the cross landed (it was actually surprisingly easy and stupid to fix lmao)

Also, was thinking of removing his dmg taken modifier and just giving him 200 hp, but that needs alot of coding so let me know if I should add this (for that one mod that gets the exact values of your hp but not your dmg taken modifier)
also what if seize guard broke
also no replay fix yet :( (unless i somehow fixed it)

Update: 3 Nov, 2023 @ 5:12am

hes been updated for newblock, thats it lmao

sadly i havent found a fix for the prediction errors *and* the revival thing breaking replays
lets hope i find the motivation to fix that soon, since i dont even know where to start with that

unrelated to the char, but Ryo's gona get updates, hope i can bring the hype back for him h

Update: 5 Oct, 2023 @ 10:07pm

a bit to unpack here (and yes, its been a while)
Balance stuff: (totally the highest priority trust me)
- Fast Bone now limits your options greatly
- Damage and Speed nerfs for all summons
- Damage nerfs for Normal bones (the white spinny bones)
- Trap bone damage nerfed during combos (i think)

okay so
regarding the breaking replays bug, the supposedly him-flying-to-the-ceiling-on-blud-spike-hit bug and the respite bug
i know about the replay bug, the thing is, i have no idea how to fix it, and idk if i ever will, so sorry about that
the latter 2 tho, tell me about it with details so i can probably fix it

also, i *might* be able to fix the summon prediction errors, but dont count on it
have fun and sorry lmao

Update: 4 Sep, 2023 @ 2:17am

alright i can explain
Bugfixes
- Fixed Crossbones not being able to burst at all after first death
- Rain bone reversed did something weird so its fixed
- Thread bone reversed did something weird so its also fixed
- Seize now dissapears after a few seconds
- Seize Grab should no longer be finnicky

Buffs / "Experimental" changes:
- Rain bone has an alternate "reversed" attack, so you can flip between defense and offense (maybe)
- If you Seize Throw the opponent into an existing Wall Bone, the Wall Bone explodes more bones (yay, more bones)
-- Because of this, Wall bone's lifetime is increased

Yes, he didnt need these, but it was funny so i added it anyway
Also, can someone tell me how Crossbones sometimes teleports to the opponent when ressurecting, i have no idea how it happens

Update: 30 Aug, 2023 @ 9:44pm

lmao
- Crossbones' summons no longer betray you when theyre hit with a projectile-reflecting move (i.e, Vixen's shine)

Update: 26 Aug, 2023 @ 12:57am

whoops

Balance changes
- Longer iasa and startup on Blaze (also new animation :O)

Bug fixes (and general fixes)
- Jack is no longer immortal (lmao)
- Crossbones' ressurection state will make him interruptable during the state
-- He will have 1 frame of invul while actionable, similar to how Getup works
- Added throw tech animation (i forgor)

Update: 20 Aug, 2023 @ 11:43pm

i almost forgot

- Wallbone now appears/hits later and has 1 proration (or well it should)

P.S: should i increase respite's meter cost? if so in what way? make it be able to cost 4, 5, 6, etc bars every 4th, 5th, 6th use respectively? or start costing 2 bars for the 1st use?

Update: 20 Aug, 2023 @ 11:38pm

balance and bugfixes (yay!)

Balance:
- Decreased damage of both melee attacks and projectiles
- Less hitstun on Wall Bone and ShatterBone
- Increased IASA on summoning Arc, Rain, Thread, Trap, Shatter and Wall bone

Bugfix - Crossbones' teleporting to the enemy on death landing should be fixed (thx for telling me)