Barotrauma

Barotrauma

Derelicts
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Update: 17 Jun @ 4:33am

- nerf acid/nausea/paralysis affliction strengths
- fix radio interference causing clients to return to lobby ("entity [...] not found" errors)
- fix radio interference noise still playing after unequipping headset

Update: 18 Dec, 2024 @ 8:04am

- disable problematic code until time can be found to fix and improve

Update: 31 May, 2024 @ 8:08am

- minor adjustment to localisation
- attempt to scale thalamus health with difficulty
- fix thalamusalarm still sold in shops + replace with emergencysiren if it still makes it into an inventory

Update: 7 May, 2024 @ 7:57am

not so atmospheric anymore

- added randomly-picked reactions to the thalamus brain being attacked; some combinations can be deadlier than others
- rewrite radiointerference to match the new random defensive feature system; volume also now scales with distance instead of being on/off
- rework wrecked sonar to use lua; allows better random intervals between pulses
- add lights to vdr items; makes them easier to find
- improve mod support (mostly barotraumatic); headsets that require a battery to work will now only be affected by radiointerference when working
- add groundwork lua for planned features: brain variants, fleshradio, etc

Update: 11 Mar, 2024 @ 2:39am

- fix "no target for status effect"
- reduce radio jam range
- add more delays for sonar sounds
- fix sound paths

Update: 7 Nov, 2023 @ 10:13am

- make this actually compatible with things that override the nav terminals, by not making navterminalwrecked a variantof
- remove railgunwrecked and coilgunwrecked overrides for the same reason

Update: 29 Oct, 2023 @ 12:42am

- Fix incorrect lua method call :BaroDev:

Update: 27 Oct, 2023 @ 3:14am

- update compatibility

Update: 4 Oct, 2023 @ 10:49am

- fixed provocative tag not being removed from vdr when out of water
- added random 0-2s delay to wreck sonar ping spawning
- refactored lua

Update: 22 Sep, 2023 @ 2:45am

- fixed radio interference not disappearing when dragging/swapping headset out of inv slot instead of using the unequip button
- adjusted sound volumes part 4: adjusted sound volumes
- reworked and added more variation to some sounds
- adjusted and fixed components in thalamusbrain1 and aos_acidemitter
- modified and changed some lua hooks to also run in client-side to minimise some delay in multiplayer