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if you mean for general gameplay, if the thalamus has it you'll hear faint static as you approach, with a headset affliction as you get closer.
it's random which "features" the thalamus can get, so yeah unless you edit the mod it'll take a while before you might encounter one. the chance for radio interference begins at difficulties of about 37 and higher, increasing at 50.
JamTimer was never a serialisable property ww
fix probably coming within 24 hours
I know which line causes it, but I'm not sure at the moment how to fix it.
I'd recommend disabling this mod in the meantime.
Since you say it happens when you hit the brain, that gives me a better idea of what might be causing it.
There's only so much you can do to make wrecks more interesting, and making the brain an ammo/time sink shouldn't be one of them.
Unfortunately I do not have time at the moment to fix it, so this update only disables the part that causes the issue. It should no longer cause clients to return to the lobby.
please post in feedback/issues if otherwise
I have done some basic testing in the level editor and found that my changes don't break anything else, but please let me know if you encounter any new issues.
one of my crewmates bought one and ended up with a locked inventory slot and a fleshy unremovable bit in cargo bay.
Consider using the sold="false" tag instead of the isSold="false"
Do take note that this mod is undergoing a somewhat extensive revision, but it should not affect compatibility.
they are just loot; the only way you can find them is by listening for their clicking sounds.