Barotrauma

Barotrauma

Derelicts
86 Comments
jia  [author] 17 Jun @ 7:30am 
if you mean for testing, unfortunately it will require editing the mod's xml to guarantee you get a brain that can interfere with radio. otherwise it's random.
if you mean for general gameplay, if the thalamus has it you'll hear faint static as you approach, with a headset affliction as you get closer.

it's random which "features" the thalamus can get, so yeah unless you edit the mod it'll take a while before you might encounter one. the chance for radio interference begins at difficulties of about 37 and higher, increasing at 50.
dorly 17 Jun @ 7:12am 
Thanks for fixing this quickly. Tell me pls if there is a way to check for radio interference and the sound of wrecks?
jia  [author] 17 Jun @ 4:52am 
@dorly I fixed it, shouldn't cause any errors anymore (I hope).
heheboi 17 Jun @ 1:29am 
Rahgghggg, why ya come alive when Im going to army soon
jia  [author] 16 Jun @ 10:31pm 
I figured it out
JamTimer was never a serialisable property ww
fix probably coming within 24 hours
jia  [author] 16 Jun @ 9:45am 
It seems that it's caused by the headset jamming feature of radio interference, but from my testing it sometimes happens, sometimes doesn't.
I know which line causes it, but I'm not sure at the moment how to fix it.

I'd recommend disabling this mod in the meantime.
heheboi 16 Jun @ 6:04am 
Wharg happend. I still idk why ya removed yourself out of everything. I finished my college just to give you time perspective on the manner.
jia  [author] 16 Jun @ 6:03am 
debatable
heheboi 16 Jun @ 6:03am 
Bro is actualy alive
jia  [author] 16 Jun @ 5:56am 
@dorly Thanks for reporting that, I'll try to fix it when I have time.
Since you say it happens when you hit the brain, that gives me a better idea of what might be causing it.
dorly 16 Jun @ 3:25am 
does this mod still work? Because i had errors "Received msg, entity not found" and "received an update for an entity that doesn't exist;" when I hit the thalamus brain in mission mode
heheboi 5 Jun @ 11:06am 
WE NEED THALAMOOTER BACK
jia  [author] 18 Dec, 2024 @ 8:54pm 
Increasing the brain's health would only make clearing out thalamus wrecks more tedious and less fun, so I'm debating keeping it disabled.
There's only so much you can do to make wrecks more interesting, and making the brain an ammo/time sink shouldn't be one of them.
heheboi 18 Dec, 2024 @ 8:17pm 
sobbin and crying rn
jia  [author] 18 Dec, 2024 @ 8:07pm 
no.jpg
heheboi 18 Dec, 2024 @ 7:47pm 
No way bro is alive, pls add me back as fren! (c) Panman
nobu 18 Dec, 2024 @ 8:15am 
Oh you replied while i was typing mine lol. Thanks for the update, and take your time :)
nobu 18 Dec, 2024 @ 8:13am 
@jia Yep, thats the same error.
jia  [author] 18 Dec, 2024 @ 8:11am 
It seems the culprit lied in randomising the thalamus brains' health.

Unfortunately I do not have time at the moment to fix it, so this update only disables the part that causes the issue. It should no longer cause clients to return to the lobby.
Fizzarov 18 Dec, 2024 @ 7:46am 
@jia i had this error, removed the mod, and the server works again
MonsterKillers1973 18 Dec, 2024 @ 5:05am 
no clues sorry dude i'm not in the good biome to found thalamus x)
jia  [author] 18 Dec, 2024 @ 3:41am 
I was able to host a test server which then closes with "received an update for an entity that doesn't exist;" is this what happens?
jia  [author] 18 Dec, 2024 @ 2:56am 
Is there any log or does it crash without one? How about the console?
nobu 18 Dec, 2024 @ 1:54am 
I believe this causes entity desync errors (even if you're the host). Someone in the Barotrauma discord seemed to have the same issue, and it was apparently something to do with the thamalus brain failing to spawn. Removing the mod fixed a lot of my problems.
MonsterKillers1973 10 Jul, 2024 @ 2:11am 
ok thx
jia  [author] 10 Jul, 2024 @ 1:46am 
No, they're random chance. It would be boring if all thalamus wrecks were the same.
MonsterKillers1973 10 Jul, 2024 @ 1:29am 
so the radio inteferrence and the loot of the data recorders its not always here ?
jia  [author] 9 Jul, 2024 @ 10:57pm 
Wrecks have a 50% chance to have data recorders as loot, while thalamus wrecks have about 6% to 40% chance to have defensive features (also picked randomly). This is to allow variety.
MonsterKillers1973 9 Jul, 2024 @ 2:41pm 
i don't have the radio inteferrence and the loot on the monitor
jia  [author] 9 Jul, 2024 @ 10:51am 
@MonsterKillers1973 Give more details.
MonsterKillers1973 8 Jul, 2024 @ 5:40pm 
don't work for me
jia  [author] 19 Jun, 2024 @ 3:58am 
tested in v1.5.7.0, encountered no issues so it should still work
please post in feedback/issues if otherwise
jia  [author] 31 May, 2024 @ 8:16am 
@Merc Hello, I just pushed an update that, among other things, 1) fixes the incorrect isSold attribute, and 2) hopefully replaces the thalamus alarm with a regular emergency siren if it still somehow makes its way into an inventory.
I have done some basic testing in the level editor and found that my changes don't break anything else, but please let me know if you encounter any new issues.
jia  [author] 24 May, 2024 @ 1:42am 
@Merc I thought I fixed that, thank you for letting me know. Unfortunately I may not be able to push an update until next week.
Merc 24 May, 2024 @ 1:10am 
Hello! i've ran into a problem - "derelicts.thalamusalarm" is being sold on some stations.
one of my crewmates bought one and ended up with a locked inventory slot and a fleshy unremovable bit in cargo bay.

Consider using the sold="false" tag instead of the isSold="false"
jia  [author] 8 May, 2024 @ 12:19am 
Hi! It should be, I have tested as much as I can but it is always possible that I missed something. Should you encounter any issues with a mod, please report it in the feedback and issues discussion.
juicerrrr 7 May, 2024 @ 10:57am 
just got updated, all good?
jia  [author] 7 May, 2024 @ 8:00am 
tetelestai
V_p0t0kE_F1M0z4 1 May, 2024 @ 8:10am 
I understood, THX
jia  [author] 1 May, 2024 @ 4:31am 
@V_p0t0kE_f1m8Zz4 I believe both mods do not override the same items, and I wrote most features with other mods in mind, so I believe they should be compatible. If it is not, please feel free to report it in the feedback and issues discussion.

Do take note that this mod is undergoing a somewhat extensive revision, but it should not affect compatibility.
V_p0t0kE_F1M0z4 28 Apr, 2024 @ 12:49pm 
It is compatible with Barotraumatic?
jia  [author] 22 Dec, 2023 @ 6:14am 
@shoolgate they do not do that; the radio headset sounds come from thalami. you need lua for that.
shoolgate 22 Dec, 2023 @ 5:31am 
is not make noise, and not affect the earphones.
jia  [author] 21 Dec, 2023 @ 9:37pm 
@shoolgate what part of them don't work?
they are just loot; the only way you can find them is by listening for their clicking sounds.
shoolgate 21 Dec, 2023 @ 12:12pm 
Shuttle Voyage Data RecorderA and Voyage Data Recorder not work, even i Switching sonar
heheboi 20 Dec, 2023 @ 7:47am 
new wrecks updated, so now it is compatible fully
jia  [author] 30 Nov, 2023 @ 12:31am 
@kooll should be (haven't encountered issues while testing it). Both mods don't override the same things anyway.
heheboi 29 Nov, 2023 @ 3:38pm 
It is
kooll 29 Nov, 2023 @ 1:54pm 
is this compatable with movable and sellable wrecks?
Agitatio 31 Oct, 2023 @ 3:21pm 
Russian translation: https://pastebin.com/GHJeneNn