Age of Wonders 4

Age of Wonders 4

(GK Uppdated) Late Tier Cultural Units
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Update: 26 Apr @ 10:25am

Update: 12 Apr @ 5:48pm

Update: 8 Apr @ 7:08am

I have renamed feudal Halberdier to man at arms because i forgot that there already was a unit called Halberdier, extras mod unit man at arms have bin renamed to royal Retinue.

Also added mising single shot tags

Update: 3 Apr @ 6:39am

Fixed aspiring knight evolution
fixed sapper barrels

Update: 2 Apr @ 1:56pm

Update: 1 Apr @ 9:41am

list of stuff i remember adding or fixing

Added skirmisher and shock trait to Dormant Enchantment.
changed feudal aspiring knight model to better distinguishing it from defender
fixed Arcene Warder spear. (Extras mod)
reworked Radiant Guard (Extras mod)
reworked Arcene Warder (Extras mod)
dark rework more info on this over here in this discussion https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3023411279/560232350276955364/
finished Harmonizer
reworked Arbiter (old ability felt inappropriate for the theme will recycle old ability for other project)
reworked dual wielding units (this currently does not include outlaw assassin)
replaced Masters club with a whip (Extras mod)
added custom icon for Master whip ability (Extras mod)
added custom icon for slayer axe throw ability
added custom icon for watchman throw torch ability
reaver maskman and industrious sharpshooter have traded names
added custom icon for maskman Entrench ability
added custom icon for Virtueseeker whistling arrow ability
added custom icon for Spellsword Anti-Magic arrow ability
added custom icon for Lightbinder Illuminating Arrow ability
added custom icon for Looter throw rock ability
added custom icon for Raider Impale ability
added custom icon for Raider Impale ability
added custom icon for Grenadier throw grenade ability (it's barely noticeable) (Extras mod)
added custom icon for Radiant Guard sun shield trait (Extras mod)
Royal guard have bin renamed to Halberdier
ranger have bin renamed to Yeoman and reworked. is now exclusive to aristo sub culture (Extras mod)
Man-At-Arms new shield unit for monarch sub culture (Extras mod)
altered som skirmisher stats (bothe mods)
vanguard ballista have been reworked (lots of people missed that it fired automatically) (Extras mod)
Pikeman have been removed (no reason to exist)
Executioner brutal barrier now applies weakened to attackers (Extras mod)
Castilian have bin removed and repleced with Noble Knight
fixed missing bonus resistance for mystic units (bothe mods)
New Glorycharger model (old model to be reused in other project)
New Myrmidon model (Extras mod)
Some other stuff i forgot to log

Update: 22 Dec, 2024 @ 3:32pm

updated to make sure steam version is the same as plaza.

Update: 13 Dec, 2024 @ 7:12pm

I have reworked cablist so it is more reliable.

Outlaw Thug have bin renamed and reworked to be closer to what i originally wanted.

Stalkers now uses a crossbow pistol instead of throwing a knife.

Arbiters placeholder abilities have been replaced.

I have disconnected the last of this mods units from default unit tags which will help with mod compatibility (except lancer cavalry units because of a bug).

I have decided i'm going to make some changes to dark culture units warlock, cablist and stalker as i'm not too happy with the current set up, I have made a new discussion relating to this for more info on my plan https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3023411279/560232350276955364/.

Next up harmonizer and paragon trait.

Update: 13 Dec, 2024 @ 6:40pm

Update: 29 Nov, 2024 @ 9:24am

This mod should no longer crash the game for users that don't own ashes and empires (example highwayman).

Not much new with this update compared to cultural extras mod however there is still something i have replaced conquer triple barrel shotgun model with an actual blunderbuss i still plan on using the old model for another mod when i get to that mod.