Age of Wonders 4

Age of Wonders 4

(GK Uppdated) Late Tier Cultural Units
435 Comments
skaz88 21 Jul @ 10:27am 
The Executioner's (tier 3 dark shield) icon is bugged when mounted.
SQW 7 Jul @ 6:41am 
Hi. Just want to let you know this mod is causing the default Liege Guard's unit icon to be blank. Maybe your new Man-at-Arms has a conflict with this Feudal - Aristocracy unit?

I'm not sure if it's connected to the other Primal Fury unit card being blank.
SQW 30 Jun @ 6:02am 
It's a tier III shield unit that gives surrounding units primal fury when damaged.

Only that unit's icon is blanked. The vanilla tier III pike unit that comes with the same town level upgrade is working fine.

Not mounted.
Von Schnitzel  [author] 30 Jun @ 4:35am 
@SQW I don't think it's animal kinship as it only adds overlyers to units. Out of curiosity what unit has messed up icon also is it only one unit or are all units icons messed up?

Also is it a mounted unit or a unit with opt mounted trait?
SQW 30 Jun @ 3:58am 
Ah, I have Animal Kinship activated. Damn.
Thanks for the quick reply! Looks like I'll have to finish the current game first.

Keep up with the awesome work!
Von Schnitzel  [author] 30 Jun @ 3:10am 
@SQW Did you have any transformations active at the time? Because it could be that in general tho i havent found a good why to fix the icon bug yet without making the mod incompatible with other mods, iam curenly working on my second cultuer mod wher im experementing with a way to fix it.

Also did you use any modded tome transformations at the time?
SQW 30 Jun @ 2:59am 
Brilliant mod!
One question: I was part way into my Primal Fury game when I discovered your mod. When I tried to play with the mod from a save, the unit card in the training/recruit list is just a blank square even though I can still see the 3D unit model if I right click on it.
Is there a solution? I don't want to have to restart but I really want to try your unit.

Thanks!
Von Schnitzel  [author] 4 Jun @ 2:02pm 
I have fixed some minor bugs

Reworked primal units guardian and hunture as i was not happy with how the primal units turned out i plan on reworking primalist at some point as i'm not too happy with how it turned out.
ironwall 25 May @ 11:15am 
Absolutly excellent mod, only shame is, that it do not cooperate with Units Upgrade Effect Overhaul mod, because units from this mod pack can't compete with vanilla units with upgrades from said mod. Again, extremly good mod, magelock marksmans are absolutly crazy, managed to land hit for 110 dmg!
Von Schnitzel  [author] 17 May @ 1:00pm 
@MrDeath A bit of both, it didn't make sense to use a greatsword for a unit called sapper, an axe makes more thematic sense as it is more useful as a tool for breaking through barricades.

The greatsword was a bit buggy on some races because the hilt was too small as it was just a scaled-up Reaver sword.
MrDeath 17 May @ 10:19am 
Btw, Sapper's greatsword got changed to an axe due to some graphical glitches of a model? Or just personal preference?
Von Schnitzel  [author] 11 May @ 4:50am 
Before anyone post something about missing optional mount trait i have removed them from skirmishes because i just could not fix them out without another problem pooping upp.

also fixed character creation screen units.
Von Schnitzel  [author] 11 May @ 4:41am 
@crimsonflower Yes it was done to prevent a thing with the ai, how it isn't even really necessary any more and will be remove next time i pass that property by if i can remember.
Von Schnitzel  [author] 11 May @ 4:40am 
@criticofthedawn Unsub resub is unreliable verifying file is way more reliable way to achieve that. As fore load order i don't know as i basically only use my mods at this point.
Von Schnitzel  [author] 11 May @ 4:40am 
@LILSAW Are you by chance using any other unit mods or tome mods? because if you are you should check if they were updated for the new dlc if not don't use them as the lag bug will almost 100% affects them, also this bug is not exclusive to my mod nor was it caused by my mod.
criticofthedawn 9 May @ 8:01pm 
@LILSAW, I'd suggest trying (in order) Moving the mod to the end of the playlist, Unsubscribing from the mod and resubscribing to try to force an update, and if neither of the above work, locating the mod folder on your computer (there is an option in the AoW4 Launcher to show the mod folder) and deleting it, THEN unsubscribing and resubscribing to prompt it to re-download.
crimsonflower 9 May @ 5:19am 
Am I missing something or is Warlock´s Dark vitality always on cooldown when the battle starts ? Is that intended or some bug on my side?
LILSAW 3 May @ 12:11pm 
verifying files not fixing super lag any ideas?I've narrowed it down to this mod
Von Schnitzel  [author] 3 May @ 10:44am 
@i am pro at total war It should now be functioning as intended. also please use bug discussion it makes it easier for me to keep track of issues.
i am pro at total war 30 Apr @ 6:00pm 
so i discovered "rebalance" is still not working as intended because while it does affect all the statuses now it oddly removes both negatives and positives and replaces with the opposites for my own units so for example if my unit had rally it replaces it with remorse and if my unit had weakened it also replaces it with strengthened.
Von Schnitzel  [author] 29 Apr @ 4:49pm 
@Uledrith I assume based on that comment you are new to this game only Feudal units have that as a mechanic which is why it is not present in other cultures.
Von Schnitzel  [author] 29 Apr @ 4:48pm 
@i am pro at total war That's because it was bugged and did the opposite of what the description said, This have now been fixed.
Uledrith 29 Apr @ 2:00pm 
Are T1s supposed to be able to upgrade to T3? I'm playing primal and the T1 darter skirmisher does not upgrade on legendary rank to its T3 counterpart. Same thing with Guardian. However, when I played human fuedal, all the units did upgrade.
i am pro at total war 27 Apr @ 4:57pm 
with the harmonizer "rebalance" ability i am not sure if i am doing something wrong or if its not working as intended because ive noticed weakened and decaying among other effects dont work with the ability so i am not sure if you intentionally didnt add certain statuses to it or whats up. is there anywhere i can check to see what statuses are suppose to work with the ability so that i can see if its working as intended or not?
Von Schnitzel  [author] 26 Apr @ 1:00pm 
I have fixed a number of things relating to bugged models when combined with transformations and lag (i don't want to talk about this so don't ask ples)

I have changed Noble Knight to be just a knight, it got to keep inheritance and lesser lord trait (Noble Knight is a workaround so i don't have to modify the base game Knight)

finally got around to finishing mystic tier 4 conjurer

added potential sub culture unit tier 4 archivist (the spell book is currently just a copy of the one used by lost wiz)
Von Schnitzel  [author] 26 Apr @ 11:17am 
@KnightGabriel I tested and it works as intended how ever i forgot to mention in the description that range is limited to 3 hexes away, this have now bin fixed.
CreeperDelta 25 Apr @ 9:41pm 
Make seems like this needs more time in the over...loads of issues.
KnightGabriel 16 Apr @ 12:30pm 
@Von Schnitzel I've noticed an issue with the celestian's "twin meaning awakening" ability, in that it never actually chains to a second target like it's supposed to.
i am pro at total war 15 Apr @ 12:00pm 
so i tried playing as mystic and just wanted to let you know that the erudite unit face breaks when using the draconian major transformation or the draconic vitality minor transformation. everything else with mystic seems to be fine though so not sure why that units face breaks
JediLordNathan 13 Apr @ 11:48pm 
Hey the Dwarven and Goblin Noble Knights look like they been shoved into a trash compactor
Von Schnitzel  [author] 12 Apr @ 7:04pm 
I have made some changes to some models and decided to change Barbaric Raider in to a shock unit as a tier 1 spear unit wasn't the most usefull, If you want a tier one Barbaric spear unit my new militia mod have one it also have a unique watchman trait relating to the presence of militia link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3462931643
Vixey 12 Apr @ 3:49pm 
Correction on my last post the fps issues is being caused by another mod combined with this so your mod is likely fine. The other mod adds new major transformations which then cause your units to bug out
Vixey 12 Apr @ 1:04pm 
The tier 3 primal guardian still gives me the super lag fps issues. I've already verified my files and your other units seem to work its just the primal guardian
oll707 11 Apr @ 8:46pm 
@Shidan - I know about Executioners from other mode, but i refer to something like Tier 1-2 Defender unit or something like that...
Von Schnitzel  [author] 11 Apr @ 1:59pm 
@i am pro at total war https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3457872266 This mod have a list of the ones i plan on doing note that i said plan as in things may change (note:Screenshots in that mod is inaccurate and out of date).

The current one i am working on is Theocracy this mod was started some time after Outlaw, long story short it was scrapped then repurposed in to a feudal subculture then scrapped, resurrected and finally shelved and now it's actually almost done.
i am pro at total war 11 Apr @ 1:35pm 
i see. if you dont mind me asking what culture are you making?
Von Schnitzel  [author] 11 Apr @ 11:39am 
@i am pro at total war No i'm being serious i literally haven't played the game since eldritch realms beyond testing, This is because i really want all the mods im working on to be done when i do play the game and making a new culture mod is taking forever.

In next update it will instead apply the opposite effect instead of removing them all that is left is a name and everything should be done.
i am pro at total war 11 Apr @ 11:17am 
i am assuming you are being sarcastic? i am not good at reading people.
Von Schnitzel  [author] 11 Apr @ 10:20am 
@i am pro at total war I didn't even know that existed it was literally made without me knowing it was a thing i guess i don't have much of a choice then (i'm serious).
i am pro at total war 10 Apr @ 10:01pm 
i would like to make a suggestion. i think the harmonizer "equalize" ability should be reworked into something else because the tome ability "cleansing rain" does the exact same thing as it
Shidan 9 Apr @ 11:06am 
@oll707 - Check the extras submod. There is one there.
oll707 9 Apr @ 10:58am 
Could we hope to get some sword+shield unit for the Dark culture ? They extremely lack some legion type units (like "Man at Arms" for the Feudal).
Von Schnitzel  [author] 8 Apr @ 7:18am 
I have renamed feudal Halberdier to man at arms because i forgot that there already was a unit called Halberdier, extras mod unit man at arms have bin renamed to royal Retinue.

Also added mising single shot tags
skaz88 4 Apr @ 3:17pm 
I hesitate to ask this but what would I have to do if I just wanted the high tier units and didn't want the tier ones?
Kingpanther7 4 Apr @ 8:41am 
and yes ;n;
Kingpanther7 4 Apr @ 8:41am 
im subbed to the second but the first works?
Von Schnitzel  [author] 4 Apr @ 6:33am 
@Kingpanther7 Okay let me get this straight the problem is that you are trying to use horrifically outdated mods like the defunct unique culture appearance which have been replaced by this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3076927649

And the abandoned CBT, My mod Culture Tome Units and More
dose the same but with custom models and modified assets.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3110961239&searchtext=
Kingpanther7 3 Apr @ 4:36pm 
unique culture appearance and CBT would not work for idk y it just would not load
Von Schnitzel  [author] 3 Apr @ 3:50pm 
@Kingpanther7 If you haven't Verify integrity of files yet you absolutely should do that, Also why can't you create new factions please elaborate?
Kingpanther7 3 Apr @ 1:05pm 
ok so with this mod enabled i cant create a new faction i will have to restart my computer is there anything that could cause this?