Stellaris

Stellaris

Job Priority Patch [latest]
Showing 1-9 of 9 entries
Update: 10 Aug, 2024 @ 5:27pm

# Changes made in Mod v1.8
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# Fixed the steward job having its job weight "stickiness" modifier referencing the manager job instead of itself.

Update: 21 Jun, 2024 @ 4:26pm

# Changes made in Mod v1.7
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# Compatibility confirmed for Stellaris update v3.12.5
# Fixed the duelist job having some of the weight modifiers of entertainer jobs missing, so the job priority was not being properly raised when low on amenities.

Update: 30 May, 2024 @ 8:06pm

# Changes made in Mod v1.6
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# Updated for compatibility with Stellaris update v3.12.3
# Fixed resort workers not having an automod trait priority (which was deleted by mistake in 3.12.3 official). Also fixed an unclosed bracket in the same code section, which may have caused other errors.

Update: 24 May, 2024 @ 3:38pm

# Changes made in Mod v1.5
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# Updated for compatibility with Stellaris update v3.12.2

Update: 10 Jan, 2024 @ 8:58pm

# Changes made in Mod v1.4
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# Similar (but opposite) treatment applied to clerks when there are too few amenities and no better amenity jobs available, to prevent an issue where planets will just plunge deep into negative amenities when the solution is readily available.

Update: 21 Dec, 2023 @ 3:33pm

# Changes made in Mod v1.3
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# None
# Compatibility confirmed for Stellaris update v3.10.4

Update: 15 Nov, 2023 @ 2:27pm

# Changes made in Mod v1.2
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# None
# Compatibility confirmed for Stellaris update v3.9.3

Update: 18 Sep, 2023 @ 1:26pm

# Changes made in Mod v1.1
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# None
# Compatibility confirmed for Stellaris update v3.9.1

Update: 20 Aug, 2023 @ 7:43pm

First upload to Steam Workshop.

# Changes made in Mod v1.0
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# Modified gestalt maintenance drone jobs so they lose priority when above an amenity threshold.