Stellaris

Stellaris

Relaxed Thrall/Resort Worlds [latest]
Showing 1-7 of 7 entries
Update: 21 Jun, 2024 @ 5:31pm

# Changes made in Mod v1.10
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# None
# Compatibility confirmed for Stellaris update v3.12.5

Update: 30 May, 2024 @ 8:09pm

# Changes made in Mod v1.9
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# None
# Compatibility confirmed for Stellaris update v3.12.3

Update: 27 May, 2024 @ 1:39am

# Changes made in Mod v1.8
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# Updated for compatibility with Stellaris update v3.12.2
# Fixed a Stellaris bug in which Resort World and Thrall World decisions were useable on Nanite Worlds when set to foundry or other spec.

Update: 21 Dec, 2023 @ 3:41pm

# Changes made in Mod v1.7
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# None
# Compatibility confirmed for Stellaris update v3.10.4

Update: 15 Nov, 2023 @ 2:54pm

# Changes made in Mod v1.6
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# None
# Compatibility confirmed for Stellaris update v3.9.3

Update: 18 Sep, 2023 @ 6:55pm

# Changes made in Mod v1.5
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# Updated for compatibility with Stellaris update v3.9.1

Update: 20 Aug, 2023 @ 8:36pm

First upload to Steam Workshop.

# Changes made in Mod v1.4
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# Updated for compatibility with Stellaris update v3.8.4

# Changes made in Mod v1.3
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# None
# Compatibility confirmed for Stellaris update v3.6.1

# Changes made in Mod v1.2
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# None
# Compatibility confirmed for Stellaris update v3.5.2

# Changes made in Mod v1.1
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# Fixed a mod bug where admin buildings were not being deleted on thrall worlds.

# Changes made in Mod v1.0
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# Thrall World and Resort World decisions are no longer disabled by having districts or buildings present.
# Activating the decision will delete all existing districts, and any buildings that are not compatible with the converted colony type.
# In the case of thrall worlds, housing and anti-crime buildings will convert into their thrall-world-equivalents.