Stellaris

Stellaris

Robot Rights & Assimilation Overhaul [latest]
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Update: 20 Aug, 2023 @ 9:13pm

First upload to Steam Workshop.

# Changes made in Mod v2.1
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# Updated for compatibility with Stellaris v3.8.4

# Changes made in Mod v2.0.1
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# Unified naming scheme of events file structure to ensure compatibility with other mods. No substantive changes.

# Changes made in Mod v2.0
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# Updated for compatibility with Stellaris v3.6.1, reworked to suit the major overhaul in 3.6.0
# Added normal empire synth tree bonus to machine empire synth tree bonus, since this mod makes the new bonus irrelevant.
# Machine Intelligences now must unlock either the first tradition in the synthetic tree or complete the cybernetic tree (driven assimilators only) to be able to assimilate robot pops (+cyborgs for assimilators) into their primary species.

# Changes made in Mod v1.3
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# Adjusted assimilation to occur on a monthly pulse instead of yearly. Quantities adjusted to suit. Assimilation rate (average) increased from 7 per year to 1.75 per month (21 per year).

# Changes made in Mod v1.2
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# Updated for compatibility with Stellaris v3.5.2

# Changes made in Mod v1.1
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# Fixed bug in v1.0 where Driven Assimilators were skipping the step of converting a pop to a cyborg before further converting into the empire's machine species.

# Changes made in Mod v1.0
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# Adds an edict which consolidates basic robot/droid/synth species into one group, so other nations' robots can be converted into your own.
# Purging of basic robot/droid/synth pops is no longer permanently disallowed for virtually every empire type.
# Machine Intelligences and Synthetically-Ascended empires can now Assimilate robot pops into their primary species. Driven Assimilators can also further assimilate cyborgs.