Garry's Mod

Garry's Mod

[CW 2.0] Khris REVO
Showing 1-10 of 80 entries
< 1  2  3 ... 8 >
Update: 9 Jul @ 7:39am

removed the abysmal dogshit call of duty aim breathing mechanic from everything
less recoil and a little more damage on the vepr20

Update: 19 May @ 3:13pm

new 1895 model
fixed vepr optics a little

Update: 17 May @ 5:29pm

updated vepr 20 to have optics
fixed foregrip thing with new ar10 reload animation

Update: 11 May @ 5:37pm

new weapon: 20 gauge VEPR shotgun (partially WIP - no optics yet)
added an optional bolt-release reload for ar10 and sr25
fire sound changes to ar10, sr25, sg510, smg2, and other subtle changes to the delisle bolt sounds and all sub-fire sounds, the mechanical bolt noises

Update: 9 Feb @ 6:26pm

fire sound changes to car15, ar10 and sg510

Update: 4 Jan @ 11:42pm

faster 4570 deploy

Update: 4 Jan @ 11:03pm

refreshed 4570 anims and changed to dynamic lua recoil
added buckshot shell ammo to 4570
adjusted 4570 model scale in first person, it was a little undersized
4570 is much less slow now and much more useful, faster reload and faster firerate
fixed some bad worldmodel scaling and broken car15 worldmodel

Update: 22 Dec, 2024 @ 2:37pm

changed colt 639 terminology to be more ambiguous and correct for my gun autism

Update: 21 Dec, 2024 @ 11:40pm

removed spreadpershot and tweaked movement spread increase from the slow firing weapons (auto5, 1895, BFR) to give them a unique upper hand towards the other weapons
changed swep category name to match workshop name
gave sr25 and ar10 new and separate firing sounds and new suppressed sound

Hopefully a couple new guns soon. Have a Merry Christmas, or whatever it is that yall celebrate, have a happy new year and thank you from the bottom of my heart for sticking around !

Update: 21 Dec, 2024 @ 11:31pm

oops