Cultist Simulator

Cultist Simulator

Cultist Simulator ReForged Content Mod
Showing 11-20 of 42 entries
< 1  2  3  4  5 >
Update: 2 Oct, 2023 @ 10:48pm

update at: 10/02/2023 22:48:38

Update: 2 Oct, 2023 @ 7:40pm

update at: 10/02/2023 19:40:44

Update: 2 Oct, 2023 @ 5:03pm

update at: 10/02/2023 17:03:00

Update: 2 Oct, 2023 @ 10:50am

update at: 10/02/2023 10:49:58

Update: 2 Oct, 2023 @ 10:46am

update at: 10/02/2023 10:46:26

Corrected a careless application of find and replace which prevented progression in a certain story element for G&G entitled: "A Remedy For Indolence".

Update: 1 Oct, 2023 @ 3:29pm

update at: 10/01/2023 15:29:23

Update: 30 Aug, 2023 @ 10:44am

update at: 08/30/2023 10:44:24

  • Corrected a typo in the base game where the second-tier commission manuscript was missing a colon.
  • After noting that there were a couple exceptions to simply naming the Aspect of the manuscript (e.g. "The White" instead of "Winter", decided to go and fix up all of the manuscripts to have unique headers at each tier level. Also renamed "Very Substantial" to "Exhaustive" because I felt like it was more descriptive.
  • When performing Cult Business the second tick (in which Spintria are needed for some activities), is 50 seconds, followed by a 10 second tick-down awaiting word. This effectively keeps the time the same (two minutes), but allows more dramatic pause before giving the results.
  • Modified base-game behavior where even a single Knock in a rite prevented any non-summon rituals thus:
    • The Knock requirement for all summon rituals has been increased to 5, and most hints for summoning also require a threshold of 5 Knock to display. This allows, for example, a Forge follower with Knock scars to still complete a Forge's Redemption ritual, while maintaining the overall "Knock overrides all" behavior.
    • To account for the increased difficulty in minor summons, the Knock 4 tool has been moved from its previous location to the St. Agnes Hospital, and Strange Streets By Moonlight has been modified (see below).
  • When using Health or Followers to Explore, if the random result is a location, Strange Streets By Moonlight will only appear when other locations have been exhausted (Morland's, Orflamme's, etc.).
  • Strange Streets By Moonlight is now Unique and does not expire. The deck has been expanded to include Knock 2 influences as well as 6, Erudition added to the list of possible results, and a second Fascination draw to compensate for the increased overall possible results.
  • Once Strange Streets By Moonlight has been obtained, you will no longer draw locations when Exploring with Followers or Health; only Hirelings will be found.

Update: 28 Aug, 2023 @ 4:07pm

update at: 08/28/2023 16:07:31

Sheepishly correcting a bug I made and didn't notice where repairing the mirrors didn't actually consume your Spintria. oops.

Update: 28 Aug, 2023 @ 4:02pm

update at: 08/28/2023 16:02:29

In an inverse to the previous feature release... you know how when you fulfill a commission the Spintria you get takes the spot of the commission page you had, even if you have other Spintria elsewhere? Yeah, I changed that. Now it'll kick the Spintria to the tray if you don't have one, or it'll stack with ones you do have. So the opposite change to the whole mirror repair thing.

Update: 28 Aug, 2023 @ 2:48pm

update at: 08/28/2023 14:48:30

Updated the way tool repair works for the Wildering Mirror and the Watchman's Glass, so that when repaired, they go back where you put them in the first place instead of into the tray. I've been meaning to do that...