Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

(SP) AWAY FROM HOME : PART [I]
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Update: 2 Feb @ 4:32pm

Gameplay changes:
  • Improved final battle in 7th level
  • Improved stability and perfomance in 7th level;
- Scout

Update: 30 Jan @ 2:15pm

Minor bug fixes:
  • Fixed some camera animations in "VeilMystery" cutscene;
  • Changes in level-design for player success passage;
  • Removed VSTANISLAV SHISHKIN that was placed twice.
- Scout

Update: 15 Jan @ 5:08am

Technical changes:
  • Fixed critical error with ObjectiveUpdater disappearance after quick save/load.

- Scout

Update: 17 Aug, 2024 @ 4:47pm

Исправлен критический баг с застыванием элемента интерфейса и обрушением дальнейшей логики

Update: 24 Jul, 2024 @ 7:14pm

Fixed bug with objective updater text

(Note: 1.75 was the latest big update)

Update: 23 Jul, 2024 @ 1:54am

Update: 15 Jul, 2024 @ 4:41pm

UPDATE 1.75 (LATEST)




CHANGELIST:


INTERFACE:
  • Added new background to both sides of the interface;
  • Health bar can now change color depending on player current health;
  • Improved stripe movement inside the health bar. On Tourist or Easy difficulty, the health bar will be fixed at the value: 200. On other difficulties: 100
  • Changed color of both stripes.

LEVELS:
  • Improved geometry and level-design in Away from Home and Skyrim Trouble;
  • Improved interior design in The Complex;
  • Added more riddles and secrets;
  • Added new logic for CRYO KHNUM boss;
  • Due to popular demand, a message has been added to the Skyrim Trouble that tells which direction to go;
  • Added a sign with picture that tells what to do;
  • Removed easy passage to secret part of Antinomy of New World; Now it needs a lot of patience and curiosity to open it again;
  • Lighting at all levels has been improved and redesigned. Shadows became blacker and objects became more visible;
  • Removed big rock in Riddle of the hole sidequest;
  • Removed Herobrine;
  • Improved lighting in the second and third parts of Posttraumatic Anesthesia;
  • Improved sun rays in levels. They began to decorate the environment and geometry more strongly
  • Improved reflections of sunlight on water and other objects
  • Improved EV lighting on Antinomy of New World and The Artificial World.

MECHANICS:
  • Improved snowmobile controls and snowmobile camera controls. You can no longer peek under the game map or behind objects that hide the ugly part of the level from you. The camera will also increase its FOV depending on the speed of the snowmobile;
  • Dash cooldown now again depends on the current difficulty:
    Tourist: (x0.5)
    Easy: (x1)
    Human: (x1.4)
    Master: (x1.8)
    Sam: (x2.5)
    Mental: ???
  • Added new weapon. Its destructive power is incalculable;

OTHER:
  • The end credits cast list has been updated to reflect the truth;
  • Updated end credits screen.





And one more thing...


:)


Update: 14 May, 2024 @ 1:13pm

  • Added support for Mental difficulty;
  • Fixed maximum armor and health values to correctly change the positions of the stripes.

Update: 13 May, 2024 @ 4:51pm

1.74 | USER INTERFACE UPDATE

![C]E_the_Bre]a[ker presents you a whole new hud system developed with stolen drawings from NASA
Behold, try it on your own terms and be sure to leave a review!




CHANGELIST:

ADDED:
  • Added a new animation during the task update in Objectives System;
  • Added two new bars to the user interface, indicating the current armor and health indicators;
  • Added a whole new thing that you've never seen before: Player Icon! Now you can see yourself in User Interface while playing;
  • Added smooth animation to the bars that was described above;
REMOVES:
  • Removed blue background on both sides of the user interface;
  • Removed old health icon and changed it to new icon;
  • Removed custom dash recharge time for each difficulty. It's now locked up to 1.2s;
CHANGES:
  • Changed size and position of dash bar;
  • Changed size of both UI icons(health, armor, etc);


IMPORTANT!

UI is still unfixed from sizing problem, so there's no point in trying to change its size while playing. Otherwise, there is a chance to experience very bad emotions and pain in the eyes It is recommended to set the interface size in the advanced settings menu before joining the game.

You can also resize the interface via the game console. Open it and enter the following command:hud_fCustomHudScale = 0.7

0.7 is the recommended interface size for playing mod, but you can also set your own size.

Update: 15 Apr, 2024 @ 5:05am

1.73
  • Fixed places that could be used in speedruns;
  • Fixed places where it was possible to jump over locked gates;
  • Fixed some text localization.


  • Added some lamps to the underground part of the Artificial World;
  • Removed collision of trees and objects that begin to fly after the KV-31 is taken offline;
  • Added new secret;
  • Removed useless turret from Millitary Base;
  • Added new objects to level-design of Away from Home map.