RimWorld

RimWorld

Highfleet Turrets
Showing 1-8 of 8 entries
Update: 12 May @ 9:59am

Added a twin mount for 2A37 (37mm)

Update: 12 May @ 6:20am

CIWS and Balance changes
- Added Nightvision efficiency stat to turrets
- Added CIWS capability to 2A37 (37mm) and AK-725 (57mm) *Only for direct-firing turret*
- added proper tech level and research requirements for the ammo loaders
- Set 37mm Explosive submunition to have 19 small fragments
- Set 57mm Explosive submunition to have 72 medium fragments
- changed the small fragments of Airburst calibers >100mm to medium fragments
- changed the small fragments of calibers >180mm to medium fragments

Update: 10 Aug, 2024 @ 4:37am

Quick update:
37mm and 57mm - Multiple impacts no longer causes a massive screenshake
130mm - fixed off-map shelling damage
130mm - fixed indirect Guided shells (Requires Billdoors' Framework)

Update: 10 Aug, 2024 @ 3:17am

Major update!

1.5 Compatibility
Dropdown added for easier grouping, less stuff in your tabs!
ASO-75 added. A flare auto-turret for lighting those dark nights
Indirect-fire Artillery versions for each turret
Autoloaders for the turrets

The funtime silos will be added in a different mod

Update: 8 Sep, 2023 @ 1:45am

- 220mm Rockets now create 1 rocket per bill
- Compatibility for: Artillery Machine

Update: 6 Sep, 2023 @ 4:11am

Not Warcrime silos update yet

Im terribly sorry, my brainlet made the turrets Impassable, causing size 3x3 and above to be unreloadable

Fixed:
- Fixed AK-100, D-80, MK-1-180, MK-2-180, MK-6-180 and A-220 being unable to be reloaded because my dum brainlet made them impassable

Update: 27 Aug, 2023 @ 3:24am

Hotfix

- Forgot that the turret radius was so large, it causes display errors. Hopefully its fixed

Update: 27 Aug, 2023 @ 2:52am

[Auto-generated text]: Initial upload.