Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Ryo Kyn - The Street Seeker
Showing 1-9 of 9 entries
Update: 3 Oct, 2024 @ 11:32pm

me again, dont mind me

Back Kick
- Now has Light and Heavy versions (nice)

Whiplash Kick
- Hard version is now normal
- Light version no longer has full invincibility (jesus dude)

Focus Cancelling
- Costs one less bar of meter (pretty sure)

General Punches
- Forward Punch now has 1 proration
- Down Punch now has -1 proration

Update: 27 May, 2024 @ 5:21am

its ryover

- Small Hadoken projectile now lasts slightly longer than before

New Move: Speedtest
- Omniparry, but you gotta time it pretty well
- You can parry two different attacks if their hitbox frame is close enough
- Successful parry grants half a bar of meter (yippie!)

also lmk stuff not only about Ryo, but my other mods as well. anything u want changed/reworked/removed/added to any character just let me know

in case you dont know the mods i made, heres a list of em

- Cestus
- Pancake Lady
- Crossbones
- Galahad
- Ryo
- Roscoe (TBA)

Update: 19 Nov, 2023 @ 7:22am

new shit that nobody really asked for!

NEW MOVE: Whiplash Kick (or just Whiplash)
- Startup is very slow, but *nyooms*
- Beats backdash cuz why not lol
- Has a hard version that side-switches but lower range

Jab
- No longer autocombos into Shoryuken (so u can combo into midpunch or smth)

also he does the funny shrug question mark when there is no attack assigned to the 8-way's direction
its funny way to "fix" the issue with not being able to disable the directions on time

Update: 5 Nov, 2023 @ 3:37am

Update: 5 Nov, 2023 @ 3:14am

updated to block update, yay!! (nobody plays this guy anymore)

some cool sprites added/remade tho, and the earliest_hitbox thing actually updates depending on the 8Way data

Update: 3 Sep, 2023 @ 11:07pm

okay so
- Reversal Attacks are removed
- Shoryuken and its EX version now leaves opponent in Knockdown while Ryo on the ground
- Shoryuken can only be cancelled from its initial hitbox
- Focus Attack is now only usable on the ground
- Jab no longer leads to combos, and instead does an autocombo on hit
- Light and Heavy Hadoken projectile speed has been decreased
- Chip damage potential on EX Hadoken has been decreased drastically
- Crouch Dash no longer becomes interruptable when succesfully ducking an attack (so you cant combo off it and all)
-- Crouch Dash almost always resets to neutral, unless the opponent's attack's IASA is really long
-- Maybe I should just remove Crouch Dash entirely?

also, had an accident where all the hitboxes' data were reset, reset it back as good as I could but I mightve forgot something

Update: 2 Sep, 2023 @ 6:37am

alright so a bit to unpack here
- EX Back Kick WallSlamBounces instead of just WallSlams
- EX Hadoken's projectile speed is now adjustable
- New Move: Focus Attack
-- Similar to the Focus Attack from SF4
-- Does more damage and hitstop the longer you charge it
-- Can be cancelled into Dash Cancel
-- Can cancel Shoryuken, costing 1 bar of meter
- New Move: Dash Cancel
-- Cancels Focus Attack, costing 1 bar of meter
-- Yes, FADCs are a thing now
-- Is it going to be useful? I have no clue, go ham.

Okay so for the serious part
I saw a comment about being good during disadvantage bad, and i get that
I'll hopefully try to fix some stuff so that Ryo wont be so bad to play against
If you got specific suggestions let me know so I can consider and add em
Although I hope I dont have to rewrite the entire character and their gimmicks lmao

Update: 28 Aug, 2023 @ 6:41am

Update: 28 Aug, 2023 @ 6:39am