Kenshi
Project Kathun: Reworked
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Update: 12 Jul @ 4:52am

-Increased credits for killing infected and made officers and princes more common.

-Modified portraits for B2 droids.

Update: 11 Jul @ 7:20pm

-Changed the animation state of lightsabers blocking thrusts to actionally function and detect thrust attacks.

-Droid Engineers are neutral to Rogue Droid Legion now, hopefully fully addressing their relation issues. Granted the engineers normally do not instigate fights.

-Unique B1s and Bodyguard droids were given (D)roids. Buffing them to reflect being highly customized, unique droids.

-All B2 units have been given a large base strength stat. All BX series have been given a large base stealth stat.

Update: 11 Jul @ 12:43am

-Infected now spawn with loose credits as a reward for killing them. These credits are now assigned as death items as well to easily dispatch of them when down.

-Fixed some captive SK-series dialogue.

-Reduced the value of droid brains to address the unbalance of recruiting functional droids.

Update: 11 Jul @ 12:24am

- Made the Death Witch Cult enemies with the Rogue Droid Legion and Lord Krosag as accurate to their lore.

Update: 11 Jul @ 12:22am

-Buffed the power of the Death Witch of Kathun to rely less on hunger and remain wounded less as much.

-Reduced the appearence of the Death Witch to only appear in the Foglands while her cult will remain actively searching for Krosag in the Ashlands while he is marked alive.

-Tweaked the power of a unique item to be extremely powerful.

-Slightly adjusted Thun-Ur dialogue and race descriptions for the Death Witch.

Update: 9 Jul @ 2:14am

-Added a new AI package for Separatist-aligned droids to spare neutral parties. Krosag Legion aligned SK-units remain mad, mindless killing machines.

-Tweaked some missing packages for SK units.

-Tweaked some unique items, adding lore flavour to them and making some exceptionally powerful but with drawbacks such as a sword being effective against almost all races in the game, but incapable of blocking.

-Reworked dialogue of Savant and Elder to reflect Star Wars/headcanon lore better.

-The Rogue Droid legion is now considered a faction and fighting them now has consequences as intended. Rogue Droids remain untouched, as they are intended to be feral or loosely commanded malfunctioning droids.

Update: 6 Jul @ 5:40pm

-Fixed Wookie dialogue packages to be present in Wookie players.

-The Mandalorian Survivor start has been rebalanced to make their starting blaster slightly weaker, the armor weigh less, but be utterly worthless in market and quality value.

-Renamed a random out-of-place Novatrooper to not be immersion breaking. FCS viewers know the one. >:(

Update: 4 Jul @ 11:40pm

-Nice ;)

-Renamed Hemp Processors to "Spice" Processors and added additional storage for Bloodrum available only to the unique associated blueprint.

-Added new Bounty Hunter dialogue for neutral bounty hunters and some higher-end thugs. Generic bounty hunters can now be captured and recruited.

-Attempted to patch Gunrunner events to be strictly neutral to avoid any bugs with trading with them.

-Separatist Holdouts have new raid events. This is still in early stage.

Update: 14 May @ 1:59am

-Fixed Spice and Bloodrum processor descriptions to reflect lore accuracy. Doubled power upkeep of Bloodrum producer for balance as it's twice as valuable as spice.

Update: 14 May @ 1:47am

-Adjusted smuggler and spacer start backpacks to only be B1-droid related as the Dark Trooper character model does not require it.