Kenshi
Project Kathun: Reworked
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Update: 14 May @ 1:23am

-Hotfix, minor corrections to the basic Black Sun raid requiring the boss to both be alive and uncaptured for a raid to trigger.

Update: 14 May @ 1:07am

-Added a World State where killing the major Black Sun boss ends all raids but sends a massive retalation raid under the right conditions.

-Added the rare chance for light rain to occur in mild desert biomes for a brief period of time.

-Added CIS Holdout camps in two additional biomes should the Grand Cannibal be slain.

Update: 13 May @ 7:11pm

-Certain Blasters are now locked behind faction unlocks and come with entire armor sets. Blaster research now has the player start off with a CDEF Rifle, Blaster, and Carbine respectively.

-Fixed lore inconsistancies with Hemp and Rum dialogue.

-Lowered the multiplier for Spice to be worth 400% in most illegal regions but raised the base price of the product to balance it out but still make it highly tempting to smuggle.

-Added a brand new challenge start called Notorious Smuggler which gives the player the unique ability to make Bloodrum but makes them a wanted man by the Empire, Black Sun, and marked as a former slave.

-Added a basic raiding event by the Black Sun that triggers if near their territory.

Update: 12 May @ 10:26pm

-Caf Beans are now more present in food vendors, junk, trash, and farming vendors to simulate how common the import is in the galaxy.

Update: 12 May @ 9:27pm

-Attempted to add more racial variety to slaves in various parts of the game

-Near-humans and exotic races(Chiss and Type 2 Twileks) will be less commonly slaves, while normal humans and other aliens will spawn normally.

-Brevvosch slaves will follow the same rules, but Trandoshans will not be present in their pool due to the faction being Trandoshan slavers. Wookies will be more common among them.

Update: 12 May @ 4:28pm

-Fixed dialogue states of Kathun Shadows slightly.

-Fixed some biome dialogues.

-Added medkits to various guards that did not have them for balance reasons.

Update: 31 Mar, 2024 @ 6:09am

-Hotfix, Jazan Duni is now equipped with his unique lightsaber.

Update: 30 Mar, 2024 @ 10:20am

-Dark Jedi Knight Challengers and Krosag the Dark Exile now have a unique force crystal designed to make them difficult to kill using blasters, while immune to all weather types.

-Tweaked Mandalorian armor again, removing their cut def bonus from their helmets.

-Krosag's main armor now has 6x pierce resistence.

Update: 29 Mar, 2024 @ 10:37am

-Dark Jedi Master and Jedi Master gear has 2x pierce resistence to make it competative in the end-game.

-All Jedi gear, save for lightsabers now weigh nothing, making Force Users likely very fast.

-Mandalorian gear has been set to "Heavy" in the FCS for testing and made 2x heavier then normal in an attempt to balance them.

-The Force Crystal belts you can find in the special Jedi/Dark Jedi questlines are now exceptionally powerful and worth your time having.

This patch is pending user input, as the Beskargam change was experimental.

Update: 10 Mar, 2024 @ 5:07pm

- Rogue Droidekas, specifically the Old Droideka from the CIS start and the broken down, weaker Droidekas of a different race type are not able to equip/be upgraded with Droideka modules.