Kenshi
Project Kathun: Reworked
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Update: 16 Oct, 2023 @ 2:27am

-SG-82 and Jawa Ion Blaster schematics are now added to blaster shops to be more common due to bandits and rebels having access to them.

-Jawa Ion Blaster is now craftable.

Update: 22 Sep, 2023 @ 9:35pm

-Moved Imperial Squadron to a safer location, Empire Village does not exist in current starting worldstate.

Update: 22 Sep, 2023 @ 9:22pm

-Added two new starts: Imperial Squadron and Rebel Squadron, a basic start in friendly territory that starts you with soldiers of the respective faction with weak, but fully uniformed recruits and one strong squad leader.

Update: 18 Sep, 2023 @ 12:58am

-Removed purple shoulder pads due to not functioning properly and having a black mesh despite being assigned as so.

Update: 18 Sep, 2023 @ 12:51am

-Purple stormtrooper shoulder pads are craftable in both primary and secondary variants, they were originally uncraftable and only on an elite Imperial commander and guards of Stelan.

-A new set of secondary shoulder pads can be crafted, they are put in the belt slot and can be paired with backpacks. Visually, they function as a backpack without an inventory in the belt slot but cannot be used as one. They exist for cosmetics alone and weigh the same as a normal pad.

Update: 17 Sep, 2023 @ 7:48pm

-Crumblejon bugs ironed out and fixed. He is also editable on recruiting incase you don't like his physique. All Mongrel NPCs should be recruitable.

Update: 17 Sep, 2023 @ 7:32pm

-Attempted to fix Crumblejon's dialogue.

Update: 17 Sep, 2023 @ 7:01pm

-Assigned Griffin outside of the Kathun Federadtion faction and made it so he exclusively spawns in Bad Teeth.

-Will do further testing for other unique NPCs.

Update: 17 Sep, 2023 @ 10:15am

-Nerfed Empire Deserters to have less armour pieces and look more bandit-y. They won't wear bodysuits and will loosely strap the stormtrooper chestplate on them with no leggings.

-Fixed Allied Reinforcement Dialogue

-Boss Simion bounty increased and given unique weapons.

Update: 16 Sep, 2023 @ 7:19pm

-Fixed Robotics research to make droid upgrades in separate stages. There is now two additional tiers of robotics research that needs to be unlocked to craft droid armor and chassis of various kinds.

-Droid Engineers and CIS now co-exist for balance purposes, that and the fact it's unlikely they would be a target in their war against the Republic/Empire.

-Sith and Dark Jedi characters will complain less about pain, specifically acid and general whining.


-Reinforcements from the Empire will refer to the Moffs, rather then their TG noble backers.

-Empire Deserters will CO-EXIST with rebels, but not be allied with them. They will also run around with a small chance to have old Imperial army gear.