Rivals of Aether

Rivals of Aether

Ultimate Steve (EARLY ALPHA)
Showing 1-10 of 19 entries
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Update: 10 Aug, 2024 @ 6:08am

v0.19

- Improved HUD rendering (pixel perfect + update on change instead of every frame)
- Fixed a misspelled path name for wooden tools
- Improved the HUD placement in the Workshop menu

Update: 9 Aug, 2024 @ 2:19pm

duplicate

Update: 9 Aug, 2024 @ 2:18pm

v0.18

Update: 9 Aug, 2024 @ 2:11pm

v0.18

- Removed temporarly the legs layer
- new sprite for idle (by Frisk Aioi)
- new asset loading and management, it auto checks for the number of sounds (temporaly disable stage loading, but stage can use preexisting assets)
- tweaked the ressource bar rendering

Update: 5 Aug, 2024 @ 10:17am

v0.17

- Fixed a bug where attack would counsume twice as much durability as it should
- Made Fstrong not slipery

Update: 5 Aug, 2024 @ 9:36am

v0.16

- added attack varioations depending on the tool material (sword only for the moment)
- new mining sequence system
- redesactivaded border rendering
- You can now see your inventory whiie playtesting
- Implemented the functionnality of almost all runes
- While playtesting, you won't loose durability and your tools will be in Iron material to complement the crafting table not spawning
- some other tweaks and bug fixes

Update: 5 Aug, 2024 @ 4:00am

v0.15

- fixed a bug that prevented blocks from being placed

Update: 4 Aug, 2024 @ 2:03pm

v0.14

- Reworked the blocks minable detection
- when showing hitboxes, a selector box is now seen on the block that can be mined
- New assets (sprites and sounds) management, you can now set custom textures and sounds from the stage script (doc soon)

Update: 3 Aug, 2024 @ 2:23pm

v0.13

- added suport for QUA Mario so he doen't bonce on blocks, but stand on it

Update: 3 Aug, 2024 @ 6:16am

v0.12

- Totally reworked the blocks border rendering (should be way more optimized)