Intruder

Intruder

Ibis Island Facility
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Update: 29 Mar @ 5:17am

Resolved remainder of known issues from core game update (Animations, activators, and collision).
Some material fixes.
Lounge vents are now hinged with added clip/cheat protection.
Some additional environmental effects.
Updated guard equipment ammo counts.
Guard "choose a plan" ui made more clear.
Secondary gas button in security room collision made much larger.

Update: 28 Mar @ 9:43pm

Fixes to worst of issues caused by core game update.
Heavy lighting pass using Bakery at lower quality bake. Increased darkness and contrast.
Light probes and reflection probes.
Some model/world changes and preparations for further updates.
Default guard starting SMG is now the Dragon AR.

Update: 21 Oct, 2023 @ 8:36pm

WorldScreenObject icons applied to note in Admin Office and to safe in Lounge.
Renamed safe notes to corresponding alpha/beta plans.
Added text to guard plans to make clear code locations will change upon selection.
Added small reference images to codes for easier location readabilty.
Added invisible ramp to upper balcony rail to mitigate intruder space program. (Concrete lowered slightly)
Balcony floor crowning/border collision has been separated into a different CSG object with collison disabled. (ISP mitigation)
Slip hazard signs should be slightly more apparent.
Terrain has been painted where slippery.
Changed objective screen text/images.

Update: 20 Oct, 2023 @ 7:14pm

Improvements to moon.
Changes/additions to models/lighting.
Fixed some CSGs that were set to not generate lightmaps.
Added antenna hatch doors.
Global music disabled and simple audio volumes added.
Several pickups added.
Plan selection made more understandable.
Medical Room case light will now be red if other objective is selected.
World boundary 'X's now only show up when significantly closer.
Added a camera facing intruder spawn.
Added a camera facing control room hall (experimental)
Adjusted water specular and darkened internal relfection + foam.
Removed animation component from sun source, as its impact was minimal for the performance cost.
Compressed music loudness.
Some minor optimizations.
The "Alpha" and "Beta" selections should no longer be heard by intruders.
Round timer reduced from 360 to 313.
Elevator now has music.
Adjusted team equipment.
Security cams now render split and at offset repeat rates to minimize FPS jitter.
There is a new path through the back ventilation system. (Currently blocked)
Security screen back mesh renderer's disabled.
The elevator's floor will now properly reset if it is out of sync at the end of the round.

Update: 13 Oct, 2023 @ 9:52pm

Backface culling threshold set to 100 to mitigate some occlusion issues with vents.
Brightened some vents.
Ocean wave audio volumes.
Text of guard choices changed (Option'1' > Plan'A')
Countdown added to admin office door.
Plans now play a sound when switched to.

Update: 12 Oct, 2023 @ 11:34am

Metal railings in main hall should now spark when shot.
Extra decor added to War Room.
Crate pickups are now randomzied to a set of items.
Crate pickups now spin.
Additional briefcase pick-ups available in war room and loungue.
Lounge cabinet now openable.
Additional notes added.
Dynamic objects spawn to block notes/briefcases depending on guard choice.
Timer blocks movement at start for 10 seconds.
Resolved issue with raycasting preventing button push in security room.
Gas button has been moved back to its original upper position.
Additional camera added in main hall.
Fence added along front entrance wall. Slip zones/damage zones added along fence edges.
Signage added near balcony to warn player sloped roof is slippery.
Double glass paned and the antenna window to act as stronger sound warning.
Adjusted world boundaries.
Adjusted terrain and grass.
Skybox is now darker and more dynamic.
Added some quality of life ramps to small step-ups.
Elevator signage added to denote current floor.
Elevator call button polished.
Removed example intruder models.
Some CSG meshes have been rebuilt in Blender.
Lighting/occlusion rebake.
Thumbnail updated.
Other various changes. (Was several weeks split from break)

Update: 10 Sep, 2023 @ 2:52am

Fixed an issue where new security camera backing was rendering over screen.
Adjusted gas nozzle parenting/scales and moved gas nozzle button down on terminal.
Moved security room chair to give easier access to buttons.
Light/occlusion rebake.

Update: 6 Sep, 2023 @ 9:05pm

All animated objects should now be rigid bodies.
Plugged a hole in the wall in the gas hallway.
Security room now has an extra camera located in the gas hallway with linked gas buttons on the console.
Security room door will now open if very close to it.
Added super slippery zones to some areas.
Gas will now only cause 1 damage per tick instead of 5. Balance/Energy damage increased to 20 per tick. Tick rate .2 > .25
Slip planes by the rocks have been lowered slightly. Terrain has also been raised in the area slightly.
Front door now has some embedded colliders in the wall to trigger motion sensors.
Intruder outfit got a quality pass.

Update: 4 Sep, 2023 @ 5:40pm

Laser distruption sounds will no longer play when grid is re-enabled.
Some fence posted added.
Balcony concrete border has been raised slightly to prevent unintentional space-flight.
Guard post ledge near front door has been widened and lowered with an invisible ramp added.
Plants adjusted in front.
Adjusted glass health.
Adjusted terrain near rocks to be easier to jump.

Update: 3 Sep, 2023 @ 8:03pm

Call Helicopter button now has consisent collision. (Was on animation loop.)
Antenna warning will no longer display if it is used while raised.
Round timer reduced 7:30 > 6:00.
Fence penetration increased dramatically.
Some pickups added/moved.
Guard posts now have ledge to crawl out of more easily.
Lasers will now be be distrupted when shot.
Objective icons added to spectator mode.
Post processing bloom added.
Opened window in back hall to better indicate there is an outer ledge and allow silent traversal.
Fixed some occluder problems.
Added objective images to ease briefcase location confusion.
The "rocks" route can now be blown up from a farther distance.
Global music volume reduced by 1/3. (0.075 > 0.05)