Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.2)
Showing 1-10 of 121 entries
< 1  2  3 ... 13 >
Update: 18 Jun @ 6:15am

2025/Jun/18 Rhox
- Fixed the issue of Empire culture factions' outpost building causing CTD. Sorry for the trouble

Update: 17 Jun @ 5:35am

2025/Jun/17 Rhox
Empty update to just show people that it's updated. (Or some of the things I forgot during hotfix incident)

Update: 27 Mar @ 1:08am

2025/Mar/27 Rhox
- Some tables' schema was updated. I haven't tested anything besides that, so please report bugs you see in the Modding Den Discord

Update: 19 Feb @ 4:28pm

2025/FEB/20 Rhox
- Fixed the issue of the ovn_dekuypers_network_tor_elithis trade node not working

Update: 14 Feb @ 8:34pm

2025/FEB/15 Rhox
- Added DLC lock to Egmond and Mundvard (Base TW1) Allowing players to play some culture without DLC wasn't Mixu or my intention. It was an oversight. (They had separate culture for a while)

Update: 5 Feb @ 4:45pm

2025/FEB/06 Rhox
- Added campaign restraint to the Fooger caravan campign group member

Update: 9 Jan @ 12:42am

2024/JAN/09 Rhox
- Fixed the issue of Mundvard missing tunneling stance

Update: 18 Dec, 2024 @ 7:05am

2024/DEC/19 Rhox
- Removed old currently unused landship from the unit sets as it was causing CTD on hovering

Update: 14 Dec, 2024 @ 8:36am

2024/DEC/15 Rhox
- Added Master Engineer to Camille
- Removed unique allied outpost because it added extra burden for all Empire players and all new Culture mods while only adding custom garrison
- Stance effect thing

Update: 21 Nov, 2024 @ 6:27am

2024/NOV/21 All is Dust
- Fixed the issue of Crispjin's double mustache