Team Fortress 2

Team Fortress 2

Stronghold [Zombie Infection VScript]
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Update: 7 Oct, 2023 @ 2:12pm

This update contains several fixes:

Updated to the newest release of the mode
- This fixes several exploits
- This fixes zombies not dying to death pits
Fixed a displacement seam in the courtyard

Update: 7 Oct, 2023 @ 10:42am

This update fixes minor map issues:

Clipping improvements to remove exploits
Fixed missing overlays in the courtyard

Note: Zombies not dying to trigger_hurt (the death pits) is a bug with the gamemode, and will be fixed in a future update.

Update: 2 Oct, 2023 @ 6:51pm

This update includes another major detailing pass (this time for out-of-bounds areas), and fixes several exploits.

Detailing improvements
- The map now has a proper 3D skybox!
- Adjusted the "Zombie Spawn Area" particle effects
Fixed an exploit that allowed Soldiers to hide indefinitely inside the well
Fixed an exploit that allowed players to hide on the edges of the cliff without falling in
Lighting adjustments
Clipping fixes

Note: Zombies not dying to trigger_hurt (the death pits) is a bug with the gamemode, not the map, and will be fixed in a future update.

Update: 27 Sep, 2023 @ 12:18pm

Updated to use V3 of the gamemode. Read the changes here: https://pastebin.com/AfQ1v8az

Update: 27 Sep, 2023 @ 4:19am

Updated to use V3 of the gamemode. Read the changes here: https://pastebin.com/AfQ1v8az

Update: 20 Sep, 2023 @ 10:37am

Updated to v2.1 of the Zombie Infection gamemode
Improved clipping near cliff so it's harder for jumpers to hide

Update: 13 Sep, 2023 @ 9:20am

This update contains several gameplay tweaks, as well as another huge pass on the visuals!

Added a central pillar to the tower
Significant detailing improvements
- It's much spookier
- Fixed misaligned windows on the guard towers
- The well is open
Spawn adjustments for Zombies
- Lowered number of roof spawns to 8 (down from 12)
- Increased number of spawns in the dungeon to 12 (up from 8, previously 2 per cell now 3 per cell)
Spawn adjustments for Humans
- The number of spawns near the gates has been increased to 11 (up from 8)
- The number of spawns in the central building has been increased to 7 (up from 6)
- The 3 spawns on the tower have been removed
- The lone spawn on the staircase has been removed
- Respawnroom triggers have been adjusted to be slightly smaller
Adjustments to pumpkin bombs
- Added additional pumpkin bomb spawn points
- Moved several pumpkin bomb spawn points
- Reduced number of pumpkin bombs spawned at once to 10 (down from 16)
Increased the number of possible gargoyle spawns to 33 (up from 10)
Significant health/ammo adjustments
Lighting improvements and fixes

Update: 6 Sep, 2023 @ 9:05pm

This update is focused on upgrading the visuals of the map, as well as removing an unintentionally overpowered camping spot in the main building:

Fixed some props not rendering on lower DX levels
Fixed some other visual bugs
Significant detailing improvements to most gameplay spaces
Clipped off the upper floor of the main building
Added a few prop jumps for Zombies to get to places easier
Adjustments to cover
Adjustments to pumpkin bomb spawn locations
- There's new ones
- Some old ones have moved slightly
Lighting adjustments
Health and ammo adjustments

Update: 4 Sep, 2023 @ 5:58pm