Arma 3
SCP Extended Functions
Showing 1-9 of 9 entries
Update: 5 Nov, 2024 @ 8:09am

Added .bikey for server owners
I Hope I updated from the right directory lol

Update: 18 Jun, 2024 @ 1:45am

Fixed players/objects not properly changing direction during elevator teleportation

Update: 12 Jun, 2024 @ 1:34pm

"Finally Usable" AKA "Did this really need to take that long??" update
Minor Changes:

- Disable base actions for elevator buttons, only leaving the ones from EF visible, which will reduce the confusion when using EF; Couldn't do the same with the keypads yet due to them having a different condition in the config.
- Add icons with text to actions to differentiate them better;

Major Changes:
- Add Containment Breach style interaction text popups ala "This card reader requires a keycard of level X or higher" and "You press the button, but nothing happens." (For no response doors) and more;
- Fully reimplemented modules with MP support;
- Add a "use-nearest-button" keybind, which will interact accordingly with elevators, doors, card readers, etc;

- Full support for multiplayer. Go nuts, have fun.

Update: 15 Sep, 2023 @ 8:13am

-Added Set keypad keycode function
-Fix: Regalis' SCP Assets: Doors not emitting sound in multiplayer

Update: 12 Sep, 2023 @ 10:44pm

-Added zeus compatibility for two modules: Enable/Disable Tesla Gate

Update: 12 Sep, 2023 @ 9:11am

Added modules

Update: 11 Sep, 2023 @ 12:45pm

-Tesla gate stage 2 (shock/zap) GFX optimisation
-Interact with nearest button keybind (card reader, std button, keypad, elevator buttons.)
-Tesla gate deactivation function and sound

Update: 10 Sep, 2023 @ 10:46am

Signed the pbo (after resolving an issue with DSUtils);
Made public

Update: 5 Sep, 2023 @ 10:17am

Initial upload.