Rivals of Aether

Rivals of Aether

Sailee
Showing 1-10 of 11 entries
< 1  2 >
Update: 15 Feb @ 7:26pm

Small Rework Beta patch 02/09/2025

General
- Reworked falling speed to make Sailee / Roekoko feel like spacies. They were falling slower than Zetter, which felt very weird and I don't know why I made it like that. They should be falling on par with some of the faster base cast fallers like Kragg or Sylv to feel faster.
- Fall speed 9.5 -> 11 / Fast Fall Speed 13 -> 16 to match Kragg / Sylv.
- Changed full hop from 10.5 to 10.99 to match Zetter's
- Changed djump from 9.5 to 10 to match Zetter's
- Added Supersonics Jab to Reverse Ftilt code template to better mimick base cast.

Nair
- Reworked Nair to be a normal sex kick style move instead of a multikick. I didn't like the multi kick nair in it's current state. Now it follows a mix of Ranno's nair and fox nair structure but is toned down to account for the fact that she's faster in the air than Ranno.

Dtilt
- Changed from angle 90 to angle 70 to not overlap with Utilt out of jab combo routes. This move can be DI out out to escape more reliably but DI in sets up for better routes now.
- Buffed Endlag from 12 to 10 frames to bring it more in line with something like Oly Dtilt instead of following Zetter Dtilt which is a pretty different move.

Nspecial
- Enhanced Nspec: Buffed damage from 3 -> 7 on the final hit of the enhanced Nspec to prevent crouch canceling from beating the consume hitbox.
- Enhanced Nspec: Buffed hitpause on the final hit of the enhanced Nspec from 10 -> 16 to make following a little bit easier as it was wildy unreliable in its current state.

Uspecial
- She is no longer forced into pratland ONLY when landing with the move on the ground because it looked bad and didn't make a lot of sense. Her endlag has been increased from 12 to 20 to compensate for this change. She still goes into pratfall if she doesn't land with it like you would expect.
- Corrected a small issue with the downward frames overplaying a frame in the animation.

Dspecial
- Added a new interaction with her Dspecial if you hit a marked opponent since this aspect of her kit always felt a little underbaked and unrelated to the rest of her kit. Now she benefits from multishining or getting in on a marked opponent with Dspec without making the effect overbearing. Now hitting a marked opponent with Dspec will:
1. Consume the mark
2. Cause a unique hitbox that will have the same stats as the shine hitbox but the hitstun multipler will be 1x instead of the normal .7x, meaning she can confirm better combos out of the move due to increase hitstun time.
3. Will do a damage over time effect for 4 damage total over 3 seconds. An enhanced Shine with do 7 damage total with the burn effect.

Cosmetic
- Lowered sound of her Fspecial when active, as it could be a tad loud.
- Swapped Enoko's colors for a new alt as they requested.
- Added woodcock compat to the character similar to my other characters.

Update: 23 Aug, 2024 @ 4:38pm

v2.9

- Added a new alt page with colors for all of base cast made by Flasher! Her Zetterburn skin is almost ready, I am just doing the tedious part of polishing frames to be optimized in the space.
- Fspecial is given back on wall jump based on feedback from Night6. It only used to refresh on landing.
- Fspecial resource now has a new HUD icon.
- Added the Jab changes from Roekoko on Sailee. Jab 1 had a jobble, so I have adjusted the stats to match Zetterburn's Jab 1 to prevent that.

Jab 1
- start up nerfed by 1 frame 5 -> 6
- bkb nerfed from 5 to 4
- Base hit pause upped from 3 to 4
- angle changed from 35 -> 361
- damaged buffed from 3 -> 4

Jab 2
- First and Middle Kick timing retuned to be more consistent.
- First and Middle Kick base hitpause increased from 2 -> 4
- Final Kick changes to match Zetterburn jab 2
- Final kick Angle changed from 60 to 361
- Final kick Base Hitpause changed from 4 -> 5

Jab 3
- Changed Hitpause from 12 to 10 to be more in line with Jab 3s
- Damage reduced from 8 to 6 to match Zetterburn Jab 3 damage
- Hspeed increased from 1 to 3

Update: 2 Apr, 2024 @ 9:49pm

v2.8
Fixed minor issue on CSS with last patch

Update: 2 Apr, 2024 @ 9:39pm

v2.7 4/2/2023
- Added Enoko Colors as "Realm Champion"

Update: 20 Jan, 2024 @ 8:45pm

v2.6 1/20/24

- Fixed issue with Uspecial unenhanced not setting mark due to an oversight. Fixed it to be consistent with all other specials.
- Projectile reflect speed upped to 1.5x to match Zetterburn's fireball. This was an oversight on my part.
- Added ledge snapping with 50 unit allowance to Fspec and Uspec.

Update: 8 Oct, 2023 @ 9:35pm

v2.5 Patch 10/9/23

Dspec
- Fixed Dstrong Hitbox, as it was sending at unintentional angles on long characters like N/A and Marti cause they get hit by both hitboxes at once and the priority screws them by sending in the wrong direction. Standardized it to a single hitbox with a flipper like Forsburn.

Nspec
- Nspec projectile acts strangely when the opponent parries the first spawned multi hit box but not the projectile itself or airdodged through it. This was due to the first projectile not inflicting hitstun and then parrying the next spawned hitbox that did the multihit. Adjusted behavior so it acts more consistently, if the projectile connects with the opponent and they have the status on them, they should be put into hitstun the very next frame to prevent this.

Update: 23 Sep, 2023 @ 10:46pm

v2.4 Sailee Patch 9/24/23
- Changed Jab 1 start up from frame 7 to 5. This move has an unnatural start up for a jab 1 and the jab itself isn't really large or notable. Frame 5 is the average for Base cast Jab 1s.
- Changed Hitpause on Dspecial Shine from 6 to 4 based on reports that the move would prevent a buffered jump at 6 hitpause frames so now it will be 4.

Update: 17 Sep, 2023 @ 12:56pm

v2.3 Post launch Patch 9/17/23
- Balance: Increase Ground Friction from .5 -> .6 so she slides less, in order to limit how good her sliding strongs out of grounded Fspec were. Based on feedback from Eck$.
- Balance: Lowered speed on grounded Fspec a small amount 14 -> 13 so it doesn't slide as far into sliding strongs. Based on feedback from Eck$.
- Polish: Fixed Offset issue bug found with Uspec off ledge and cancling into another state to prevent offset reset. Based on feedback from Cam.
- Polish: Fixed the plat that spawned on enhanced Uspecial to use the correct shaders. Now it follows the alt.
- Polish: Cleaned up Woodcock notes on Fspec / Nspec
- Changed the Flickering Specter / Lyca's alt fire to be blue.
- Added Furi's Edge and Mint alt for FuRi.
- Added Ayaka Alt for Ambi.
- Added Senor Alt for Mothra.
- Added Landkon Alt cause he's the certified Roekoko / Sailee Hater.

Update: 8 Sep, 2023 @ 8:01am

v2.2

Hotflix for Plat Sprite not spawning on enhanced Uspec

Update: 8 Sep, 2023 @ 6:51am

v2.1