The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Mixed Boss Collection Part 2
Showing 21-30 of 72 entries
< 1  2  3  4  5 ... 8 >
Update: 1 Sep, 2024 @ 12:35am

-reduced the speed of axe knight running by 15%
-mace knight will not start swinging anymore if starts in aggressive mode, now it always goes walking if it's aggressive when spawned.
-fixed axe and mace knights using a code from other mod to run instead of their own code

Update: 1 Sep, 2024 @ 12:00am

-added 3 new bosses, Meta Knights, Daroach and Dark Nebula.

Update: 26 Aug, 2024 @ 4:37pm

-fixed the super bosses appearing too much with the previous patch, reverted to normal now

Update: 26 Aug, 2024 @ 4:35pm

-managed to get 6 new values to add new bosses in the future

Update: 26 Aug, 2024 @ 2:20pm

-fixed a problem that could cause the touhou bosses to die almost instantly if they are affected by rotten tomato

Update: 24 Aug, 2024 @ 11:11am

-fixed the fairy helpers of meiling not dying if meiling is dead

Update: 24 Aug, 2024 @ 12:59am

-a nerf to the spell cards of sakuya that creates knifes out of nowhere, she will now create then a little more far from the player and spread more

Update: 24 Aug, 2024 @ 12:14am

-just added some extra code to prevent kabula from breaking if kabula is somehow accelerated

Update: 23 Aug, 2024 @ 6:45pm

-added the links to the new bosses from previous patch to description

Update: 23 Aug, 2024 @ 6:43pm

THIS IS THE FINAL BIG UPDATE AS I CAN'T ADD NEW BOSSES BECAUSE OF THE LIMIT OF HOW MANY VALUES CAN BE SAVED SO HERE'S THE CHANGES:

-Added 6 new bosses (Kabula, King Dedede, Masked Dedede, Meiling, Sakuya, Waste Bot)
-Some bosses from the mod uses a different id now to optimize the mod
-Increased the difficulty of Moonlight Ray from rumia, Diamond Blizzard from cirno and Royal Flare from patchouli
-Improved a little the animation of the segments of ruber opening and closing as there was a little mistake that could make the animation take one extra frame than necessary
-changed teleport bot to shoot projectiles directly using new projectiles entities instead of loading the anm2 by lua, just for optimizing porpuses
-fixed Silent Serene from Patchouli for some reason working in a different way than intended
-fixed patchouli not enabling her music when it should on her boss room (not in the library, patchouli music in library was working normally)
-fixed the option in the menu for patchouli not working 100% properly
-fixed patchouli always triggering the boss fight in the library if you found her in a previous run and you didn't shut down the game
-fixed the ruber boss being set as a chapter 4 boss instead of chapter 3 boss