The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Mixed Boss Collection Part 2
50 Comments
Dr. Coitus 24 May @ 11:19am 
Could you make your bosses work with Vanishing Twin?
Sk11zy 8 Mar @ 3:52pm 
kk ty :steamhappy:
Guilherme  [author] 8 Mar @ 9:58am 
yes
Sk11zy 8 Mar @ 12:29am 
so delete this? local purpleHearts = PlayerManager.GetTotalTrinketMultiplier(TrinketType.TRINKET_PURPLE_HEART)
if purpleHearts > 0 then
chance = chance * purpleHearts * 2 --Purple Heart is a x2 mult per copy
end
Guilherme  [author] 7 Mar @ 1:24pm 
the lines that contains the code that should be deleted
Sk11zy 7 Mar @ 12:20pm 
i made it into the file but what exactly are lines 123 124 125 and 126
DarochDaThief 26 Feb @ 3:48pm 
hello chat. i am a boss.
Guilherme  [author] 14 Feb @ 1:39pm 
I MANAGED TO MAKE THE BOSSES APPEAR AGAIN, for anyone having an error with the normal bosses not showing, go to the custom stageapi folder in the mods folder, go to scripts, stageapi, reimpl and open the file 'entityconfig.lua', and delete the lines 123, 124, 125 and 126, this made the bosses appear again
Guilherme  [author] 30 Jan @ 6:17pm 
if the custom stage api doesn't work then any boss that would appear in a boss room will not work, so in this case only the super bosses and patchouli in the library will work
Guilherme  [author] 30 Jan @ 6:14pm 
ouch I see the problem, it's not the mixed boss collection, this is an error from the custom stageapi, well, if the stage api is not working I can't do anything to fix it
Dr. Coitus 30 Jan @ 4:22pm 
I tried deleting both the collection's and stageapi's data, also reinstalling them, but still can't find any boss. These are the errors that come up in the console

When entering a new floor:
"PostRoomLoad" failed: ...pi15_1348031964/scripts/stageapi/reimpl/
entityconfig.lua:123: attempt to index a nil value (global 'PlayerManager')

When entering a boss room:
[StageAPI:ERROR] [Callback: EARLY_NEW_ROOM]...pi15_1348031964/scripts/
stageapi/reimpl/entityconfig.lua:123: attempt to index a nil value (global
'PlayerManager')
Dr. Coitus 29 Jan @ 9:17pm 
on rep+ btw
Dr. Coitus 29 Jan @ 9:17pm 
Hey do these still work? I've been doing some testing with only this mod and StageAPI on, and haven't been able to find a single modded boss from these collections, using the stand alone mods also doesn't work. In fact sometimes the console spits out a stageAPI error, which i believe is because it tried to replace a boss on the floor but failed, am i missing something?
sly91 26 Jan @ 10:31pm 
That's ok, thank you for the answer anyway!
Guilherme  [author] 26 Jan @ 5:16pm 
sly91 woah totally forgot to answer you, well, it's very hard to do that because many bosses of the mod are separated, so I guess it could cause trouble with the bestiary, sorry
Guilherme  [author] 26 Jan @ 3:52pm 
TooTiredToSleep well it adds all of these bosses in the game, you may find then in boss rooms, and there's a special config menu for the mod that you may enable or disable which bosses you want and which ones with it's own music
TooTiredToSleep 26 Jan @ 11:11am 
how does it work
76561199552395205 15 Sep, 2024 @ 4:09am 
I love it
sly91 3 Sep, 2024 @ 1:16am 
Will there ever be the possibility of implementing the bestiary with the bosses of this mod like in the case of the magic master? that would be great, if feasible.
sly91 2 Sep, 2024 @ 1:05pm 
Wow that works just perfect, it spawns Metaknight and after the metaknights, all fixed! Thank you very much for the quick response!!
Guilherme  [author] 2 Sep, 2024 @ 12:38pm 
try to use the command "spawn 992.1824.0" and see if the meta knight and meta knights spawn properly
Guilherme  [author] 2 Sep, 2024 @ 12:35pm 
problem fixed and update in the air, meta knights should work normally now as I tested then and also dark nebula and daroach (these also used the id 991) and they all worked perfectly fine with the ghost pepper rework mod enabled
Guilherme  [author] 2 Sep, 2024 @ 12:25pm 
oh great I found what is causing the problem, the ghost pepper rework mod uses the id 991 for these ghosts, same id that I used to add the 3 recent bosses to the mixed boss collection, just changing the id of the entities from 991 to another number fix it, wait that I will release a update fixing it in some minutes
sly91 2 Sep, 2024 @ 8:44am 
Is there maybe a chance to fix the incompatibility issue?
sly91 2 Sep, 2024 @ 8:43am 
[INFO] - Lua Debug: [StageAPI] Could not find config for entity of ID: 991.1825.0
[WARN] - Attempting to set pan on non-mono source (C:\Program Files (x86)\Steam\steamapps\common\The Binding of Isaac Rebirth\mods/ghost pepper rework_3043354605/resources/sfx/ghost_killed_01.wav), this will have no effect
[WARN] - Attempting to set pan on non-mono source (C:\Program Files (x86)\Steam\steamapps\common\The Binding of Isaac Rebirth\mods/mixed boss collection part 2_3033271838/resources/sfx/meta knight army appear.wav), this will have no effect
[INFO] - Lua Debug: [StageAPI] Could not find config for entity of ID: 991.1825.2
[INFO] - Lua Debug: [StageAPI] Could not find config for entity of ID: 991.1825.3
[WARN] - Attempting to set pan on non-mono source (C:\Program Files (x86)\Steam\steamapps\common\The Binding of Isaac Rebirth\mods/ghost pepper rework_3043354605/resources/sfx/ghost_killed_01.wav), this will have no effect
sly91 2 Sep, 2024 @ 8:41am 
Wow thank you I found the problem! There's a problem with the mod Ghost Pepper Rework.
Guilherme  [author] 1 Sep, 2024 @ 3:28pm 
sly91 well I will try to help you, try to use the command "spawn 991.1825.0" and tell me what happens, these are the entities that are supposed to spawn the meta knights
Guilherme  [author] 1 Sep, 2024 @ 3:20pm 
sly91 I'm not sure what could it be, here it works normally, I guess it could be an incompatibility with another mod, but not sure which mod
sly91 1 Sep, 2024 @ 2:10pm 
Fixed, I deleted the data, Thank you!
But I keep getting a strange error: the meta knights die instantly, they don't even appear. There's only metaknight that follows Isaac for two seconds of animation and the fight is over, is it an incompatibility issue?
Guilherme  [author] 1 Sep, 2024 @ 12:28pm 
sly91 well I guess it broke the values of these two bosses with the recent updates that I changed the functions of some values, I recommend to delete the data of the mod, it should fix the problem
sly91 1 Sep, 2024 @ 12:24pm 
Love how much bosses there are! I have unfortunately a problem with the menu (F4): I can't see the options (enable, disable ecc) for the boss Sakuya and Waste Bot.
sinbiscuit 1 Sep, 2024 @ 11:46am 
Can I just say kinda LOVE your work! Excited bout the new Kirby bosses, and eager to see what some of your future plans are!
Guilherme  [author] 26 Aug, 2024 @ 2:22pm 
Serval Mafioso I usually try to replace the normal boss music with their own music, I think that if I try to replace the musics of modded soundtrack it could cause the boss music to be replaced by the sountrack mod and then by my mod and it loop, so I guess that's a no to your question
Guilherme  [author] 26 Aug, 2024 @ 2:21pm 
Sir Bumble Nockentooten this is such a stupid bug that caused in the touhou bosses because of the method that I use to make then create projectiles which is isaac.spawn instead of fireprojectiles, not sure why one method causes the bug and the other not, but now they will not be affected by this problem anymore now
basil mode 25 Aug, 2024 @ 9:24pm 
I found a bug that using rotten tomato on certain bosses can instantly kill them, i had a fight with rumia that lasted less then 5 seconds because I procced bait on them,
Serval 25 Aug, 2024 @ 2:01pm 
is there any way to make the boss themes override soundtrack menu
Guilherme  [author] 23 Aug, 2024 @ 6:47pm 
Today this mod received it's new big update adding new bosses, as I can't update this with any new bosses as I can't save extra values so I will update this mod with bugfix from now or in case I want to update an already existing boss
Guilherme  [author] 5 Jun, 2024 @ 12:32pm 
wow I don't know how this could make it happen since the only occasion that this mod makes items invisible is when the space invasion boss rush is enabled
Kurow Akutenshi 5 Jun, 2024 @ 11:18am 
Installing the collections seems to make certain items from Rep Plus invisible (flesh chest, dice machine, probably some others too)
sly91 7 May, 2024 @ 9:40am 
I understand, thank you very kind!!
Guilherme  [author] 6 May, 2024 @ 4:48pm 
sly91 well now perhaps it will not happen as I decreased the chance of the super bosses to appear... I guess
Guilherme  [author] 6 May, 2024 @ 4:47pm 
Ferry now it will probably not happen anymore since I added a flag to not be affected by status effect anymore
sly91 7 Apr, 2024 @ 1:07am 
Love these Bosses, they're amazing! Unfortunately, with the Black Rabite mod active when I pay and use the ferryman from the samael mod, I encounter always that boss in the fragment, and I can't go away until I defeat him: is it possible to make it not spawn in that place?
Ferry 9 Mar, 2024 @ 11:27pm 
Think I found a softlock, happens if the flame for enuo spawns on a frozen enemy, it will immediately kill the flame, causing the room to close with metal bars but the boss never spawns, leaving you locked forever.
Cambuddy 14 Jan, 2024 @ 6:22pm 
I honestly kinda wonder what Earthbound bosses would be like in TBOI.
Guilherme  [author] 4 Dec, 2023 @ 9:34am 
an updated dropped today, with it I had to make changes to the function that save values, with it it's possible that your options reseted to the original values or broke the mod, if it broke the mod showing nil value errors in the debug console just delete the data of the mod and it will return to normal.
LordBackfisch 10 Oct, 2023 @ 1:47pm 
Thanks for making cool mods. The Isaac comunity really benefits from people like you
Gavin 23 Sep, 2023 @ 5:20am 
ur bosses are amazing!
DaRaSCo 21 Sep, 2023 @ 5:25am 
que es estooooo
ellisreynolds 9 Sep, 2023 @ 2:01pm 
you are a genius here is a clever reward