Ravenfield

Ravenfield

The Block (Linux | Steam Deck | MacOS)
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Update: 8 Jan @ 11:42am

Fixed lighting in Peach

Update: 8 Jan @ 10:37am

What changed? The things that changed...

I also tried to bake the night lighting because it tanks performance so bad but no dice. RF just refuses to bake as it's hard coded for real time. So without shadow casting the light bleeds everywhere and just looks crap...with shadow casting 1-5fps on a 4090...

Update: 8 Jan @ 3:00am

- caught an issue with windows in the periwinkle houses
- improved/trimmed skyline on outskirts
- tweaked some resupply objects because you're here to start blasting not wait for resupply

Update: 7 Jan @ 9:01am

Lots of little things

Let me know if you notice any performance issues from the last build. Things should be more optimized and performant (I reduced tons of vertices) but the new trees that give the outskirts a less barren look may have just balanced things back to the same vertex count heh. That said those are some like "8 vertex" trees. I made them as filler for super distant things which will be obvious if you walk up to them. They are basically 2D unless you get right up their butt.

Win and Arm Mac OS builds later...

Update: 4 Jan @ 2:13am

Fixed night being too bright (lighting is still whack) and a few other things...

Update: 3 Jan @ 11:04pm

Caught some LOD issues and changed a few models for better performance. i.e. fixed Unity regression BS. Unity: Oh you set that variable...yeah let me just whoops I lost it...oh yeah let me just lose a few textures too and unassign some materials on a mesh you set like a month ago and haven't touched since...

Also if there is no longer an icon for the map it's because previous Unity BS I updated the RF tools to see if it would fix things...it did not but the new tools also break the icon additions as there is no where to add it in the meta data system it now uses. YAY!

Update: 3 Jan @ 8:06am

Spawn fixes and a few other small things.

Update: 3 Jan @ 6:00am

Spawn issues, fixes soon.

Update: 3 Jan @ 3:45am

LOD issue exposed an occlusion issue so I updated OC and added some "oscha" spawns.

Update: 3 Jan @ 3:10am

Fix an LOD issue with server racks