Garry's Mod

Garry's Mod

Enhanced Garry's Mod Materials (Beta)
Showing 1-10 of 22 entries
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Update: 24 Jun, 2024 @ 6:25am

a1c6bf8[github.com]
~ Moved some VMT parameters around. No visual changes.

Update: 6 May, 2024 @ 6:16pm

bf1c150[github.com]
- Removed phong and rimlight on debugwhite, which makes it appear fully rough (as it was intended) and improves performance.

Update: 29 Feb, 2024 @ 2:42pm

5d7bdc9[github.com]
~ Attempt to fix a crash in gm_construct when r_waterforceexpensive is set to 0.

Update: 21 Jan, 2024 @ 8:55am

ec22e49[github.com]
~ Improved first person skin materials.

Update: 11 Jan, 2024 @ 6:31pm

533b020[github.com]
~ Re-enabled half lambert on some materials as a fake subsurface scattering method.
~ Changed rimlight exponent again on some materials.

Update: 14 Dec, 2023 @ 9:33am

c9d57cf[github.com]
~ Toolgun screen now uses alphatest for use with transparency SS.

Update: 8 Dec, 2023 @ 11:46am

d4b0a53[github.com]
~ Overhaul a couple of already enhanced materials (hot air balloon, nateswheel, jetpack, and more).
~ Boosted phong on some materials that are still using the old values.
~ More little formatting changes.
- Removed $halflambert on some glass materials (they are useless on UnlitGeneric anyway).

Update: 31 Oct, 2023 @ 8:15am

65963c5[github.com]
~ Made the toolgun screen darker and more reflective.

Update: 23 Oct, 2023 @ 8:44am

All changes are under commit cbc230d[github.com].

~ Reworked some more materials, mostly ones in the root directory.
~ Boosted phong on more materials.

Update: 19 Oct, 2023 @ 8:29am

All changes are under commit e617e5d[github.com].

~ Reworked more materials.
+ Applied aliasing workaround to some more materials.
~ PHX fence material now uses alpha to coverage for better performance.
~ Adjusted parameters on the tree cards.
~ Small formatting changes.