Garry's Mod

Garry's Mod

Enhanced Half-Life 2 Materials (Beta)
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Update: 6 Oct, 2023 @ 7:37am

+ Enhanced a few more materials.
~ Fixed holes in the green dumpster prop and a pillar prop. Note that they haven't been enhanced yet.
- Removed the proxy test material.
~ Boosted phong on more materials.
+ Added more keywords to some more materials.
~ Tweaked phong and rimlight parameters on the wood clock face.

Update: 4 Oct, 2023 @ 8:42am

~ Fixed phong exponent on clock wood.

Update: 30 Sep, 2023 @ 8:48am

+ Added more keywords to materials.
- Removed fallbacks on a water material.
~ Quadrupled phong intensity on more materials.
~ Tweaked phong on some props.
~ Minor formatting changes and size optimization.
- Removed blur on tank glass.

Update: 28 Sep, 2023 @ 12:59pm

The Keyword Update
This update adds more keywords to some of the map materials for easier searching in Hammer. Refer to an online guide for getting the materials into Hammer. Keywords include, but are not limited to: interior, exterior, nature, ground, wall, etc.

That's not all! Using the power of weird shader quirks, this update also introduces phong enhancements to materials that originally made use of $basealphaenvmapmask without adding any custom materials or sacrificing the original mask. However, there's no fancy highlighting or fresnel on the smooth reflections. As of this update, the only materials enhanced with phong that are using this are the carousel and fountain.

+ Added various keywords to some world materials.
+ Enhanced some more materials, including props_c17 carousel and fountain.
~ Disabled culling on wood pallet.
~ Fixed fresnel on more world materials.
~ Fixed reflections on some world materials using fresnel not being strong enough.
~ Fixed more world materials using envmap having weak phong.
~ Adjusted phong on some materials.

Update: 25 Sep, 2023 @ 10:39am

~ Increased phong on more materials.
~ Fixed some world materials using envmap not having strong enough phong.
~ Disabled culling on some world materials.
~ Fixed fresnel on more world textures.
~ Enhanced a few more materials.
~ Adjusted phong on some materials.
~ Corrected rimlight exponent on ivy.
~ Small file size optimizations and formatting changes.

Update: 24 Sep, 2023 @ 3:10pm

~ Quadrupled phong intensity on some materials.
+ Enhanced a variant of a concrete material.
~ Fixed reflection fresnel on some world materials.
~ Enhanced cargo containers.
~ Enhanced some rock materials.
~ Adjusted phong on some materials.

Update: 22 Sep, 2023 @ 8:15am

~ Fixed Z-fighting on a windmill blade model.

Update: 21 Sep, 2023 @ 8:34am

- Removed $surfaceprop from the rest of the template materials.
+ Added $bumpmap and $phongdisablehalflambert to VertexLitGeneric template materials missing them.
~ Small formatting changes.

Update: 20 Sep, 2023 @ 8:37am

~ Reformatted more materials.
- Removed $surfaceprop from a lot of the template materials.
~ Fixed some template materials not having $bumpmap.
+ Added some more VertexLitGeneric template materials.
~ Removed capitalization from more parameters.
~ Enhanced more materials, including ammo crates/chests, AR2 orb ammo, SMG ammo, grenade viewmodel, building props, soda cans, and other props.
~ Moved some shader parameters out of DX9 overrides.
- Removed some DX9 overrides.
- Removed some <DX9 fallbacks.
~ Optimized the file size of more materials.
~ Reordered parameters in more materials.
~ Adjusted shader parameters in some materials, such as the cooler glass and some building materials.
- Removed $alphatest from a broken glass piece.
- Removed color modifiers and neutralized tint on more cubemap reflections.
~ Disabled culling on 357 ammo.
~ Corrected rimlight exponent on some more materials.
+ Added null-bumpmap from EGMM.

Update: 19 Sep, 2023 @ 8:07am

~ Optimized the file size of some materials.
~ Reformatted some materials.