Garry's Mod

Garry's Mod

Enhanced Half-Life 2 Materials (Beta)
Showing 1-10 of 22 entries
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Update: 28 Jun, 2024 @ 7:21am

4fd5641[github.com]
- Removed $nocull from roof_template001a (rooftop texture of gm_construct buildings).

Update: 24 Jun, 2024 @ 6:23am

87a5478[github.com]
+ Added more materials.
~ Made some changes to existing materials.

b13fa35[github.com]
+ Added some transparent metal materials with $nocull. May improve the visibility of these textures on maps.

Update: 29 Feb, 2024 @ 2:42pm

18d017b[github.com]
+ Enhanced some building materials from gm_construct.

97ced07[github.com]
~ Correct phong intensities for the new materials from the last commit.

Update: 11 Jan, 2024 @ 6:30pm

f061417[github.com]
+ Enhanced prison yard objects, cattails, and a fluorescent light. Cattails are no longer fullbright.
~ Re-enabled half lambert on some materials as a fake subsurface scattering method.
~ Changed rimlight exponent again on some materials.

Update: 2 Nov, 2023 @ 8:15am

6d0a8ee[github.com]
+ Enhanced a few more materials, including the smokestack.
~ Boosted phong on more materials that haven't gotten it yet.
~ Improved keywords on many materials by removing unnecessary ones, sorting alphabetically, and adding the hl2 keyword.
~ A bit of cleanup on some files.

Update: 22 Oct, 2023 @ 11:58am

All changes are under commit 8840288[github.com].

+ Enhanced a few more materials.
+ Added more keywords to some existing materials.
- Removed unneeded keywords on some materials.
~ Adjusted phong parameters on some materials.
~ Boosted phong on a concrete material.

Update: 19 Oct, 2023 @ 8:18am

All changes are under commit 2c719c3[github.com].

~ Added aliasing workaround and improved keywords for 2 more materials.
~ Use alpha to coverage on antenna on building props for more performance.

Update: 18 Oct, 2023 @ 5:03pm

All changes are under commit 0197ca0[github.com]

~ Applied a workaround for the aliasing issue on hazard stripe material (requires transparency supersampling and MSAA).
+ Added a keyword to the hazard stripe material.

Update: 11 Oct, 2023 @ 9:45pm

~ Boosted phong on more materials, including the rest of the templates.
+ Added 3 more template materials.
+ Enhanced more materials.
+ Added keywords to some more materials.
~ Adjusted phong and rimlight on some materials.
~ Small formatting changes.
~ Cleaned up and optimized the file size of some VMTs.
~ Disabled decals on a trainstation ceiling prop to prevent a visual issue.
~ Fixed Z-fighting on some props by re-enabling culling.
~ Adjusted envmap color and removed blur on the lighthouse fresnel.

Update: 8 Oct, 2023 @ 6:54am

~ Boosted phong on 2 more template materials.