Barotrauma

Barotrauma

Orca2 V2
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Update: 4 Apr @ 5:00am

Reactor Controller Added, with on/off switch for doing adjustments on controller or to switch to vanilla controls.

Update: 12 Aug, 2024 @ 5:21pm

Update: 11 Aug, 2024 @ 10:57pm

Nose was redone and made to fit the aesthetic of a proper retrofit. I felt iffy about the design for a while and then finally got the inspiration to work on it properly.

I added a camera system to the command room of the submarine itself, which shows 6 different views on the outside of the submarine. Three top views, two bottom, and one directly in the nose. I took inspiration with the Azimuth's design and implemented it but made it unique in my own fashion. Comes with a searchlight!

The backup battery system was also reworked in order to properly power the submarine for a short time with no active reactor power. I realized that I never fixed the original Orca2's battery system and took it upon myself to figure it out, got it working, and added a percentage display in the captain's cabin where the button is on the navigation terminal. It will show the total percentage of the battery capacities and the light properly displays when it is off or on.

Fixed the crew quarters room strangely not having enough O2 despite a vent being present. I also fixed the strange floaty floor happenstance in the same room. I realized finally that the floor was just a smidge off enough that it counted as a super small gap that you could get caught on. It is now fixed.

Last but not least, I finally decided that the name for the submarine mod itself was lackluster and very stagnant. Sure, its a version of the Orca2, but only adding V2 was lazy, and I went with "Killer Whale" as its variant name. It fits, as the Orca is called the Killer Whale on account of how vicious it is when it hunts. I tested and it works without issues so far. Please do enjoy my silly fascination put into creation!

Update: 5 Aug, 2024 @ 1:36am

Tweaked the sprite depth of the crew quarters room, as well as its hulls into more hulls linked to each other. Should be less wonky.

Update: 25 May, 2024 @ 5:50pm

Minor Update: Fixed Background not covering a wall completely

Update: 12 May, 2024 @ 12:21pm

Fixed Pulse Laser to actually function as intended

Update: 8 May, 2024 @ 7:21pm

Fixed Missing Gap in Crew Quarters

Update: 8 May, 2024 @ 7:20am

Updated Preview Image

Update: 8 May, 2024 @ 6:30am

Reworked Waypoints again after finding the Power Mainline junction box was deemed unable to be repaired by the bots.

Added Emergency Reactor Shutdown Buttons, one on the Power Mainline junction box, and one to the navigation terminal. Allows for more than one failsafe to prevent potential reactor meltdowns should one start to occur.

Two New Rooms Added. An additional Ballast tank, to the front of the submarine, and a crew quarters room above it.

Old placement of 2nd Discharge Coil was redone following the nose of the submarine being reworked in order to accomodate the additional ballast tank and new crew quarters room.

Update: 6 May, 2024 @ 8:40am

Updated hull, gaps, and a few waypoint spots. Reduced engine speed (by a small amount, submarine was going faster than intended). Repositioned a few items on submarine, fixed the ballast light indicators at ballast access. Did some decoration tweaking in engine/reactor room, modified positioning and scale of containers in room that is between reactor/engine room and ballast access.