Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict Rebalanced (DEVELOPMENT/UPDATES ON HOLD INDEFINITELY)
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Update: 5 Mar, 2024 @ 8:14am

v0.2.3.4

Fixed some issues with skirmish and conquest unit lists causing crashes

Update: 4 Mar, 2024 @ 10:31am

v0.2.3.3

Adjusted the mod to reflect new Abrams tanks in MC and fix crashes related to old ones caused by the new patch

Update: 25 Feb, 2024 @ 1:09pm

v0.2.3.2

-fixed a crash caused by recent addition of new presets and defines in MC, missing from Rebalanced files until now

Update: 23 Dec, 2023 @ 12:16pm

v0.2.3.1

-fixed multiple missing defines crashes caused by recent game and MC updates
-merged with other changes from last MC patch

-many localizations fixes, changes and addons - added lots of colored text and description items for conquest creation/save loading screen

Update: 12 Dec, 2023 @ 9:31am

v0.2.3

-massive and total rework to all conquest tech trees. I made the tough decisions that the trees will require scrolling left/right, which can be annoying, but it was the only way i could think of to make them intuitive and well readable without removing infantry choice and linear progression between tech periods.
-reorganized order of units in conquest purchase screen
-removed purchase of single pilots in conquest. Useless.
-slight changes to days when AI gains access to stronger vehicles in conquest. First IFV's and tanks will now appear a bit later than before.

-slight adjustments to skirmish/MP doctrines and their timers
-introduced initial and after-purchase timers for most units in skirmish/MP that are missing in the base mod. This means units unlock after certain amount of time from game start now, both for player and bots
-removed "armored division" factions, to the extent possible for submod (it is not actually removed, i just disabled them werever possible)
-added some vehicles into units list for different nations/periods:
*Tpz1A4 for late germany, Leopard 2A0 for mid and early
*M1A1 and M1A2 TUSK for mid USA
-removed BMP-1 and BMD-1 from late period RUF roster

-added/fixed missing localizations (text) for some main menu/conquest choice screen items
-another change to map pools, incorporation of Liberation maps for 3rd button (West). It now contains Liberation maps + CWA71 if enabled
-compression for the insane amount of 49MB of textures that are in the mod
-small fix to sound defines

Update: 3 Dec, 2023 @ 7:32pm

v0.2.2.4

-fix for crashes related to human_talk sounds
-fix for crash related to KV-1 tank on Stalingrad skirmish map

-Rework to map pools for conquest. Cold War Alter 71 maps are added to all 3 map pools, if CWA is enabled. LIBERATION MAPS DO NOT WORK WITH MC FOR NOW

1st button contains vanilla maps
2nd button contains MC/EMD/CHKL maps.
3rd button contains ONLY CWA 71 MAPS (not functional without CWA71)

Update: 28 Nov, 2023 @ 3:39am

v0.2.2.3

-fix to map pools
-fix to gun files to play sounds same as with latest MC patches
-fix to some AT launchers/reloadable Panzerfaust3
-fixed "Repair" button not appearing for vehicles under "Special" control panel

-slight changes to MP doctrines compostion + patch for some crashes
-small rework to early vehicles for all nations conquest tech trees

Update: 27 Nov, 2023 @ 10:33pm

v0.2.2.2

-added Gustav AT launchers with ammo to inventory of German M113
-proper fix to both Tpz1 vehicles - they now are classed as light tank, behave like and APC, and have proper crew animations, but most importantly - fixed damage model broken by previous patch. They can now cookoff the ammo if they have any, with almost no visual effects yet
-modified Lav-25A2's tags and properties to behave more like an APC, same as Tpz before

-slightly nerfed accuracy of Heroic AI in conquest
-fixes and streamline settings to all USA breeds, applied MC changes for Marine flakvests
-reworked all medic/corpsman inventory to contain more bandages

Update: 24 Nov, 2023 @ 6:30am

v0.2.2.1

-modified tags and properties for Tpz1A6 and Tpz1A4 - they will now behave like APCs, run over trees/fences, and no longer explode on contact with each other/trucks
-modified the model and properties for Tpz1A4, adding the turret/coaxial MG3 machinegun
-added another emplacement for engineers - curved framed sandbags

-very delicately increased enemy accuracy for all difficculties but easy, and decreased HP for friendly infantry on Hard
-slightly reduced AI's spawnrate for BRDM Konkurs in all modes and delayed when AI can spawn atgm vehicles from day 3 to day 4 in conquest
-increased amount of MP that conquest AI !defender! has for units - it seems the defenses on attack games were not fully manned on many maps, especially past day 10 with 3 zones
-rebalanced MP prices to recon cars/jeeps and some APCs


-added localizations for control panel buttons for new emplacements from this and previous patch

Update: 21 Nov, 2023 @ 5:14am

v0.2.2

-added two new emplacements ported over from CeV2 with creator's permission - "Fire position", being essentially an upgraded foxhole and can be built by any soldier with a shovel, and "Trench Emplacement", which is multipurpose (i love to use it as mortar pit). Both can be found under "Special" menu (gear icon)
-due to Extended Fortifications currently not working with any mods (even with vanilla game), any attempt at putting a fix for it into MCR causing serious issues when EF is not enabled, and me being unable to ever contact pvecrab when it comes to asking about anything, i decided to fully incorporate his mod into MCR. Of course he will be credited on the modpage

-reworked conquest AI's CP parameters again. Now the enemy has more resources (more units) on the "Low" economy setting than on the others, and progressively less with higher economy settings (in opposition to the player - higher economy setting means more starting resources/rewards). Essentialy ingame it goes from left to right: hardest>easiest.
-updated Rebalanced to work properly with recent CU5 and following MC updates
-fixed some rifle/sniper inconsistencies due to recent main mod updates

-updated the map pool file for conquest. Now left button "Russia" contains modernized Vanilla maps, Chakal's maps from MC, and CWA71 maps if enabled. Right button (Europe) contains all large MC maps, Chakal's maps and also CWA71 if enabled. This means there is no way to play on only CWA71 maps without others in rotation. It is very easy to adjust yourself if you'd like to play only on those, for guide please visit my discord server in guides-and-tips channel

-changes to conquest RP prices of some infantry teams/squads
-reduced CP cost of engineers and medics
-decreased range of automatic grenade launchers

-fixed a typo in RUF unit roster that made AI not use T-80U