Garry's Mod

Garry's Mod

Rusty's National Guard Redux (Playermodel's + NPCs)
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Update: 20 Jun, 2024 @ 9:55pm

Nothing serious, i just added a proper normalmap for the gasmask straps on the 1980s hazmat.

Update: 5 Oct, 2023 @ 11:48am

Added LoD models to all the bodygroups, originally didnt want to do this since its a tedious process.

I tried to fix some clipping from creating these but some are fine in blender but when compiled into a model it breaks anyway so...

Update: 30 Sep, 2023 @ 9:38pm

Corrected a bad sharp on Hazmat model.

Update: 30 Sep, 2023 @ 3:55am

Fixed the Hazmat normals after about several years of it being broken subtly.

as it would turn out, as the original normalmaps and the body were from Call of Duty: Black Ops, it would seem the original ripper (ddok1994?) swapped out the red and green channels, could be intentional or a mistake but re-ripping the normals myself actually made the lighting more natural but with less noticeable wrinkles.

Update: 28 Sep, 2023 @ 10:36pm

Oh yeah forgot to fix all the hazmat .vmts spamming the console with errors when rendered ingame for the first time, this was due to the original format being incorrect, aswell as properly capitalizing the shader name fixed it.

Update: 28 Sep, 2023 @ 10:09pm

Re-arranged the hazmat textures to reflect how the skins were set up originally, as master shakes version swapped out the textures and changed the order, its basically backwards now, but also re-exported and imported a few textures from the sources, this also affects the viewmodel.

Update: 28 Sep, 2023 @ 4:46pm

Added a counterpart of the hazmat conscripts model to the NG, and unified lua script between the both of them, more misc fixes, and "new" C_hands instead of the gmod sleeves.

also adds the suppliers and medic types from Combine Conscripts to the NG NPCs.

Update: 28 Sep, 2023 @ 3:45am

Forgot to adjust lua script to take into account of the bodygroup changes.

Update: 28 Sep, 2023 @ 3:40am

More model adjustments and fixes, reformatted bodygroups to be closer to the Combine Conscripts Overhaul mainly because its easier to develop and brings uniformity to both of them, also saves spaces a bit, technical fixes to some aspects of the models, mostly the vests, and added $nocull to the vest materials to avoid peering though them at some angles.

Update: 24 Sep, 2023 @ 7:18pm

Fixed smoothing errors on the main NG bodies, the original mesh had no sharps which is why there was a shadow like effect on the edges of the sleeves and shirt, it should be mostly gone now.

also corrects duplicated attachments where weapons are held by removing the duplicate, didnt do anything bad but possibly could do bad in some circumstances.