Mount & Blade: Warband

Mount & Blade: Warband

Europe 1200 Reloaded
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Update: 18 Sep, 2023 @ 1:47am

Beta 9

Major:
- Added Principality of Galich-Volyn.
- Added Principality of Gorodno.
- Added Principality of Kiev-Smolesnk.
- Added Principality of Polotsk-Minsk.
- Added Prussian Tribes.
- Added Principality of Chernigov.
- Added Principality of Vladimir-Suzdal.
- Added the Lithuanian Tribes.
- Added the Northern Baltic Tribes.
- Added the Curonian Tribes.
- Added the Estonian Tribes.
- Added the Finnish Tribes.

Minor:
- Interface revamped thanks to FALX. Also added a modified version of termi's logo.
- Amount of troops in castle garrisons increased by 50%. Town garrisons by 25%.
- Some changes related to the player's faction's culture.
- Some changes related to bandits: merged Mountain and Forest Bandits into "Bandits", added "Marauders" (poor equipment but some are mounted), Raiders renamed to "Brigands" and a bit slower in the map.
- Companions:
- Added Bogdan and Valkadin Glog.
- Made some small changes to Paolo Barelli's dialogue.
- Activated several interactions between companions and with the player (mostly, personality clashes and matches). Others are still pending.
- Each skill point invested on Prisoner Management now allows you to carry 10 extra prisoners (it was 5 before).
- Added slave traders in several towns (mostly coastal mediterranean, scottish and scandinavian cities). They will pay 250 denars for each prisoner, no matter his/her level.
- Added Iboltax's face textures (only the textures, not the head models). Native textures are still present.
- Added three new lord quests.
- Added proper armors for hungarian militias.
- Added some weapons from Igorbb's OSP pack.
- Added Narf's Rus Armor Pack (to be honest it has been among the mod files for quite a while, but it wasn't used as the russian factions weren't introduced yet).
- Added a new castle scene for several north-western coastal european castles (by quapitty).
- Added a custom scene for coastal "mercenary camps" (by quapitty).
- Bulgarian urban and rural troops merged.
- Knights' wages increased significantly.
- Added a bunch of ladies for the Holy Roman Empire.
- Added new banners for several HRE lords.
- Added another bunch of custom player banners (by quapitty)
- Several map textures ('plain', 'ocean' and 'desert') changed again, using tweaked versions of textures taken from the Free Seamless Textures blog.
- Added a new chain of quests that may allow you to obtain a cool weapon (ask the Pope if he needs a hand with something).
- Armors:
- Some unique armors for certain characters (Emperor Otto, a few companions, etc).
- Common armors: revamp of several already existing textures, plus a bunch of new generic ones (thanks to Kuauik for some of them).
- Prussian Tribes is getting more elders but their armies are a bit smaller now.
- Vastly improved some of the faction symbols (in the "Factions" notes page).
- You'll receive a crown and a specific sword when you become a king on your own.
- The "deliver cattle" quest will no longer be offered by guild masters after the player becomes a landlord and/or has a level higher than 15.
- Several changes and minor fixes regarding Bohemian nobility.
- Added a new wooden castle scene by Quapitty (for baltic and russian factions).


Fixes:
- Entry points (doors) in towns and castles have been fixed (so 'rescue' missions should be doable again).
- An issue that prevented the player from getting the dungeon keys from the prison guard has been corrected as well.
- Cuman and Vlach villages are no longer Catholic (now they are Pagan and Orthodox respectively).
- Voivodes Babun and Lado (Bulgaria) no longer have the same face.
- Serbian lady Vera relocated to Ston.
- Serbian lady Mati Anastasija now properly wears a black hood.
- Several naming errors have been corrected.
- Stats of Alianor D'Aquitanie and Doge Enrico Dandolo tweaked to resemble more an elderly woman and an elderly blind man, respectively.
- Several map fixes:
- Córdoba can be reached again.
- Traditionally problematic Hvar & Korcula area has been fixed.
- Przemęt village (Poland) now located where it should be.
- Switched Lisboa's and Coimbra's villages, as they were wrongly assigned before.
- Moustier village (HRE) can be reached again.
- AI parties will no longer get stuck when trying to besiege the castle of Andusa (Toulouse).
- The rescue lord mission should be working now.
- Fixed some errors in the russian, prussian and bulgarian troop trees.
- The nurses of unmarried young ladies no longer tell you to surrender or die.
- Fixed master craftmen (the guys who manage your enterprises) in Russian towns.
- The baltic "renegade nobles" quest now works as intented (previously it featured russian-like troops instead of baltic ones).
- Fixed a certain dialogue option in the "Expel Culture" quest (previously you could get stuck in the dialogue).