Project Zomboid

Project Zomboid

Tikitown (B41/B42)
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Update: 7 Jul @ 11:42am

NOTE
The pyramid.zip and forest.pyramid.zip are included as .txt as steam will not allow me to upload a zip file.
You can rename it to .zip if you want to see the pyramid map on the mini-map, for now.

Additions
-Added an office high rise across from Idea
-Added Street Names
-Added Pyramid Map files (only appears to work in mini-map)
-Added emptyoutside definition to NewsNow Sign near port so it'll disappear when behind
-Added a Sink to Books & Beans
-Added Nav Zones to roads in future high rise district
-Added Nav Zones to area around ballpark
-Added vehicle spawn zones in area around ballpark and VFW
-Added crafting recipe to make a baseball cards box
-Added car spawns outside Whalemart
-Added car spawns outside new church
-Added car spawns outside new manor

Fixes
-Fixed blocked door in Dotty's Donuts
-Removed floating counter prop in Dotty's Donuts
-Adjusted door entry at laundromat near Uni to prevent clipping
-Fixed a blocked door at rear of ice cream shop
-Removed gas main in Baseball Bar Basement
-Removed extra bar trim from end of bar
-Fixed sand near the courthouse
-Added Missing Foilage to trees in shopping near park
-Fixed inverted curbs near Tenchi's Tea house
-Fixed missing grass trim on sidewalks in various locations
-Impassable areas on port around water fixed
-Added emptyoutside around port gas station to force pillars to disappear when behind
-Removed a random sign inside wealth management office near museum and removed path blocking items
-Fixed light posts near PD that were overlapping and blocking vehicles on backside to DMV
-Changed display name of used baseball card box
-Switched out wall on Five Wiseguys so it's now hoppable
-Fixed grass blends on driveway of greenhouse
-Added missing grass trim and curbs in much of university area
-Added sidewalk from side doors to sidewalks at Engineering building
-Updated Trace Cards recipe so it doesn't eat your entire writing utensil any longer
-Fixed fish fillet spawn in fishery warehouse
-Fixed missing trees outside several nightlife buildings
-Removed grass overlay on public services building

Adjustments
-Added Sorority Logo to house near baseball field
-Added a grocery storage storage unit
-Changed LAN Party shop room definition to cybercafe

Tiles
-Added depth maps to several tiles
-Updated names of several Royale Centerpiece and Moveable items names
-Added Lighting to Whale Mart Sign
-Added new tiles for high rise
-Added the ability to pickup custom windows
-Added ability to place plates on a table

Update: 26 Jun @ 9:52am

-Port Authority Building had moved off it's foundation by 1 tile during the fix - called in the emergency construction crew to move it back to its proper place

Update: 26 Jun @ 9:48am

Fixes
-Replaced mixed up carpet in house near community pool
-Fixed an issue that allowed a player to walk through walls in Port Authority (was being clipped)

Adjustments
-Added a kitchen area to Dotty's Donuts
-Changed indoor wall style from siding to plaster for Dotty's Donuts

Tiles
-Fixed more depth maps

Update: 25 Jun @ 7:04pm

Additions
-Extended road past cemetery and added a new compound
-Added church next to cemetery
-Added a Department store "WhaleMart"
-Expanded storage area in bowling alley restaurants
-Added a new, unique compound down past the cemetery road to explore
-Expanded Tikitown's underground tunnels

Fixes
-Added sinks to the lower floor of the orange block townhomes
-Adjusted some furniture and lighting in the above townhome to make more sense
-Fixed wall clipping through roof in red brick house building
-Added a lightswitch near interior door in peach brick home with red trim
-Fixed pitfall flower bed in the Pile O'Crepes front door
-Removed grass blocking basement stairs in sorority house
-Fixed sidewalk overlaying driveway in pink/red brick SFH
-Added grass trim around patio of 2 story white siding SFH
-Moved FBI office back off the road again
-Extended and connected sidewalks near PD and FBI office
-Adjusted interior of DMV to allow passing into employee area from lobby
-Rezoned part of the general store near the neighborhood, changing the left wall to a grocer
-Added storage room to the mechanic/gas station combo building
-Added more light switches to back corridor in Tape Escape building
-Fixed walk-in freezer room definition in burger joint
-Pushed out ramp side of PD fence by two tiles for easier navigation
-Removed an invisible wall around the tracks at the port
-Cleaned up cemetery curbs
-Connected curbs near museum to rest bordering cell curbs
-Removed walls behind doors at the warehouse/container yard near bar
-Fixed PD Car spawns
-Added light switches to restaurant frontage in bowling alley
-Fixed some burned wall tiles (brick finished)
-Fixed street transition from western bar parking and road tiles
-Added empty outside to water tower and tent in rear of western bar
-Removed trim at bottom of crypt door opening
-Fixed fence at wood processing facility in Industrial zone
-Added sidewalk from door to drive at wood processing facility
-Fixed gap between upper floor windows in art building at university
-Fixed unpassable walkways in sewers
-Fixed some issues with sand appearing where it shouldn't be (insert I hate sand meme here)
-Fixed the lootable and quest map error messages
-Re-enabled the bat quest

Tiles
-Fixed removed glass definition for commercial walls with windows
-Removed floor overlay flag to optical illusion 'step-up' stairs in order to fix blending issues
-Set Blinds to placed high to allow furniture to be placed in front
-Adjusted placement of closed North facing blinds so they no longer are offset from window
-Added burnt tiles for all bricks (other walls coming soon)
-Reduced weight of fish freezer to 15 per side
-Added more depth maps to tiles

Update: 20 May @ 11:01am

-Fixed errors being thrown by the lootable map definition. I've removed the lootable map definition from the mod for now, so it stops throwing errors until I can track down what is causing the issue in 42.8
-Cleaned up some inconsistencies in the worldmap.xml definition

Update: 29 Apr @ 4:08am

Additions
-Added more underground locations
-Added a to-scale baseball field
-Added some more uni buildings
-Added Port Authority building
-Added an expansion to the Recycling Business near the docks
-Added a port for the Delilah to round out the rest of the docks area
-Added a VFW next to new softball field
-Added a student teaching campus building in lot of main hospital. Connected all three to parking garage via catwalks

Updates
-Scaled back SFH area heatmaps by 33%
-Upgraded a SFH roof from an odd wooden one to a metal one
-Fixed a mixed up rug in the yellow brick SFH
-Added some windows to the church since the vanilla church windows don't let in light
-Shifted a parking slot outside the white brick home so it's not in the grass
-Fixed a row of street overlaying the BSSO parking garage
-Fixed the facing of some more curbs in the high-rise district
-Fixed misplaced road lines outside garage door
-Fixed wall behind window at top of stairs of FD
-Fixed errant grass overlay in driveway of Iron Bark Industrial Bldg
-Fixed Railing issue in Tenchi manor stairs
-Adjusted police car spawn slots near BSSO and added more spawn locations around the building
-Fixed missing parking lines behind Thomas Executive Building
-Fixed door frame issues at Kira's hookah lounge
-Removed yet another gas main in Major Discounts
-Added rest of graffiti to front of pawn shop
-Fixed mis-matched sidewalk tile around gray skyscraper
-Fixed Random red sidewalk outside grey skyscaper across from Furniture store
-Removed random gas main in VHS store
-Removed random gas mains in bookstore
-Fixed bar counters in western themed bar on outskirts
-Fixed doors at western themed bar on outskirts
-Fixed inconsistent sidewalk tiling throughout high-rise district
-Fixed an issue where Thomas showed up instead of the special's menu at the diner
-Fixed window issue in University Math Building
-Fixed window issue at Uni center building
-Fixed layering of Engineering building name
-Added sidewalks to the outside of South Dorms main entrance
-Fixed posters overlaying windows on second floor of uni cafeteria
-Fixed tables sticking out of walls in dorms
-Fixed trim in dorm downstairs stairwell door, added path to door from sidewalk
-Added empty outside to docks fly tent so it'll disappear when gone under
-Fixed recipe code for dismantling VCRs
-Added stone tiles between black brick building and tan building in highrise district
-Fixed a gap in the mini-map south of the BSSO
-Fixed ad banner on South end of go-kart track
-Fixed car spawn behind mansion that was in the grass
-Revamped gas station area near port
-Fixed a trash can and blocked path in two resi buildings

Update: 18 Mar @ 4:03am

-Fixed double curb outside of Chamber of Commerce
-Removed errant gas main outside utility building near trailer park
-Fixed missing leaves on in towncenter plaza area
-Fixed missing yard line markers on Football field
-Fixed door frame issues on bowling alley entrance
-Removed nightstand blocking access to/from window in blue roof home in SFH area
-Removed a wall blocking walking access in the up direction on the parking garage bottom floor

Update: 16 Mar @ 10:14am

Added 26,29 and 26,30 cells to Tikitown to deal with and remove the jarring transition behind hospital with the vanilla railroad tracks

Update: 16 Mar @ 6:29am

-Fixed wall behind garage door at docks warehouse
-Shifted shelving in VHS store that was blocking path
-Replaced missing chair tile in stripmall
-Fixed tree trunk decoration circle so it no longer overlaid the tree trunk
-Fixed duplicate planter overlaying hanging window plants
-Fixed missing floor tile at crossing near commuter rail station
-Added missing curbs at crossing near commuter rail station
-Rotated storage in blue farm house
-Removed half walls creating lighting issue in FD bathroom
-Fixed lower room def in Brushes and Brews - added additional shelving and wall deco
-Removed errant gas mains and fixed shelving issue in Major Discounts
-Fixed fence near guardhouse to mansion row being offset by one tile
-Tweaked zombie pop around central shopping near Park
-Adjusted floor above ramp at BSSO Office so larger vehicles could go into the parking garage
-Removed improperly placed grass overlay at FD

-Tilepack Updates
-Added floor tile for tree base
-Added depthmaps to several objects
-Fixed flag disappearing issue
-Fixed Owl sign disappearing issue
-Fixed shelving definition in Pennylane Records
-Fixed depth map issue for American Legends Sign

Update: 15 Mar @ 6:07am

-Added random zombies to the BSSO Police Station to allow a chance for zombies to spawn a key for the building until I decipher how to get keys to be added to custom outfits.