Arma 3
HBQ_SpawnSystem
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Update: 12 Oct, 2023 @ 4:21am

- Another Hotfix (Static Weapons did not spawn in the last Version)

Update: 12 Oct, 2023 @ 12:56am

-Fix of the last Fix ;-)

Update: 11 Oct, 2023 @ 7:05am

-Fixed one small error in the Logfile.

Update: 11 Oct, 2023 @ 2:00am

v.1.0.2
- Changed: little change on Static Exit
- Fixed: Vehicle are not considered for Balancing
- Fixed: Balancing Debug Info fixed.
- Fixed: TCL option was not working correctly
- Fixed: Balancing Damaged Units works with ACE Medical and Vanilla now

Update: 9 Oct, 2023 @ 2:13pm

- Fixed: Patrols work with RTB now
- Fixed: Take Cover works better now
- Changed: Consolidated Patrol Radius with Taskradius


Update: 6 Oct, 2023 @ 6:59am

-Now the Version is the correct one.

Update: 6 Oct, 2023 @ 6:32am

- Guard Task: Group will stay in the Area of the TargetPosition (within Task Radius)
Especially useful if you use AI mods like Lambsdanger or Vcom which whould make AI change Positions.)
- Player Watch Direction check
- Units Budget: Module will stop Spawning if Unit Budget is depleted
- Headless Client support (choose on which location groups Spawn)
- Custom Layouts: Layouts that you customize on Linked units will be used.
- New Vehicle options:
Locked: When Vehicles are locked Crew does not disembark on fire.
Speedlimit: When vehicles are under fire the speedlimit is reset.
- Ignore Enemies: Turns of the ability to spot and target any Enemies. Good if you want the group to reach their Target no matter what. Also Disables other AI mods temporarly until unit gets suppressed.
- Suppression threshold: When a unit gets suppressed more than this it will not ignore enemies anymore. 0 means no suppression is needed. 1 means Full suppression is needed to Engage the Enemy
- Custom Init code option that gets executed when a group spawns.
- Option to disable/enable Optimized Spawning Method
- Delete Movepositions Option
- Reworked Balancing to make the settings more clear
- Shut Up! (Spawned Units dont talk. )
- Consolidated some of the ResetDelay Parameters (if you have used them please check if its still set right for your mission.
-Engage Tactics options Changed. Please check in old Mission files too.
Sorry about that but I had to clean up parameters.
- Added TCL support
- When a Vehicle gets attacked the Vehicle Speed limit is now reset so the vehicle can drive fast again.
- Completly redone Example Mission (in Workshop and in Mod Folder)
FIXED:
- Renamed "support by Fire" to "Take Cover"
- APC troop transport fixed
- General Tweaks and Improvements
- Problem where Sometimes Groups would not reach the TargetPosition
- Groups get internaly deleted when empty now
- Units Spawn directly into Formation

Update: 28 Sep, 2023 @ 6:15am

NEW:
- Transported Troops spawn Directly in Vehcile
- Hold back Distance (great for Ambushes)
- Vehicle Crewed option (to Spawn parked uncrewed vehicles)
- Courage setting
- If Synced Groups are Smaller than set Group Size the Group will get filled up with more of the Synced Units
- Groupsize will be Caped to maximum number of available Seats in Vehicles (Transport mode)
- CAMOflage Coef
FIXED:
- Skills for Turrent Units are set now


Update: 27 Sep, 2023 @ 12:56pm

Update: 27 Sep, 2023 @ 12:26pm