Arma 3
HBQ_SpawnSystem
Showing 151-158 of 158 entries
< 1 ... 14  15  16 >
Update: 27 Sep, 2023 @ 10:05am

NEW:
- Public Key Included
- Engagement Tactics: Direct/Highground/LowGround/Forest
- Stealth Engagement
- Holdback Attack Time (When Group gets Knowledge about Enemy wait for this time to Attack)
- DemoMission in Workshop
- Static AI
- Static Exit Option (Exit Static on Suppression)
- New Patrol Options: None,Patrol,RandomPatrol
- STANCES
- Allow Fleeing feature

FIXED:

- LAMBS error when not loaded
- SupportByFire Fixed (was not working as intended)
- DebugLines for simple Moves
- Return to Base: Units get deleted works now
- Waypoint at Zeroposition Fix
- Static Spawns Direction
- Static Spawns Waypoints tweaks
- Turrets Location (Dont use Safe Location)
- Tweaked APC Follow Group Distance
- Improved APC Follow Group movement (Vehicles attacs from Highground)



Update: 24 Sep, 2023 @ 2:15am

FIXED severel Issues you reported:
- Transport unload
- DebugMarker
- Units not deleted after Return to base
- Stoptrigger not working

NEW FEATURE:
-Engage:
When Groups reach their Target position they will engage neares Enemies.
-APC Tactics:
When you use an Armed Vehicle as Trooptransporter Units will dismount and Engage (if engaged enabled). The Armed Vehicle will Follow the Group with some delay and distance to support the Group while engaging.

ALSO IMPORTANT: I made a mistake in the description. You NEED TO LOAD the mod on SERVER AND CLIENTS!!!

Update: 21 Sep, 2023 @ 10:36am

- Fixed an Issue with Troop Transport where sometimes Vehicles would not start.

Update: 21 Sep, 2023 @ 2:08am

- HotFixes

Update: 21 Sep, 2023 @ 12:31am

-Some Hot Fixes

Update: 20 Sep, 2023 @ 9:20am

Update: 20 Sep, 2023 @ 7:06am

Update: 20 Sep, 2023 @ 5:49am

1.0 Release Version