Rivals of Aether

Rivals of Aether

Patrick
Showing 1-8 of 8 entries
Update: 20 May @ 8:19pm

v1.7

-Ignore this. This was just to fix specials preview, but I forgot it only changes his thumbnail. Lol.

Update: 19 May @ 1:25pm

v1.6

-Updated the ai to match Kunio's and Riki's from their patch.
-Edited one of Patrick's parry sprites so that the animation no longer looks weird.
-Updated the Toon Link photo to be more accurate.
-Fixed last stock death sound effects/lines from playing when stocks are set to infinite.
-The sound notice icon is now displayed on Patrick's Sans alt.
-Increased the amount of extra hitpause FSpecial's initial hitbox gains from Patrick's
damage taken.

Update: 1 May @ 11:03am

v1.5

-I changed the way the ai taunts in the previous update, and I figured it didn't work as well
because sometimes it wouldn't do it because it checked if it was in the attack state rather
then what attack it was doing. So I reverted that here.
-Nerfed USpecial again. Decreasing the default knockback of the pants explosion.

Update: 30 Apr @ 6:06pm

v1.4

-Updated AI.
-Fixed an issue voicelines from repeating repeat during hitpause.
-Update CSS. (No longer is there a floating pants icon next to his head.)

-Edited a frame in FStrong. His hand now gets fist shaped as he thrusts his hand forward.
-Fixed an issue where you could reset your NSpecial charge if you press shield a few frames before using NSpecial.
-Nerfed Patrick's recovery. The meter waits for Patrick to land before increasing after USpecial is used.
The explosion hitbox is also much weaker if Patrick is hit (unless rune M is on).
-Pressing attack, jump, or shield now blows up the inflatable pants.
-Walljumping is now available after the USpecial pants explosion.

-Rune L has a different change on DAir. Enjoy smashing spiders. ;)
-Added slightly more clarification to rune M's description.

Update: 26 Jan, 2024 @ 9:07am

v1.3

-Fspecial base knockbacks have been increased
-Increased Fspecial's knockback scaling by 0.1

-Patrick's uuh now stops if he dies in the middle of his neutral taunt

-Moved 2 audio files that were used as sound sources out of the mod folder for the sake of saving space

-Modified Patrick's hud hurt sprite
-Hud icons for specials now get recolored to match Patrick's current alt

-Fixed and removed a couple of pixels for some of Patrick's sprites

-Made Patricks default victory background more purple
-Added alt specific victory screens

-Added Kung Fu Panda alt
-Some Patrick's sprites now change for his Gameboy alt
-Removed the "(Pat's Rival)" part of the Vegeta alt's name
-A few of Patrick's alts give him new sounds and voicelines
-A few of Patrick's alts now change his Nspecial item (it's only visual btw)

-Added Princess Shroob compatability

Update: 11 Oct, 2023 @ 10:10pm

v1.2

-Added Runes
-Added more voicelines
-Patrick no longer screams every time dies when stocks are off
nor if it's practice mode
-Lowered Patrick's knockback_adj by 0.2
-Changed the silly info pages
-Fixed the draw_hud error
-Got the losing sidebar image to work with team battles
-Harmless projectiles that are meant for visual stuff no longer produce hit
animations when coming into contact with other players

-Decreased the launch angle for jab's 2nd & 3rd hitbox

-Ftilt can be canceled into another move when hitting someone
(specials aren't included)

-Increased Fair's knockback scaling by 0.1

-Fixed Nspecial timer from changing during
dodging/parrying after using said attack

-Added aerial sprites to Fspecial
-Fspecial lacks movement of any kind while charging in the air
-Opponents hit from the 1st hitbox of Fspecial will lose their
hitstun if you throw the heartman behind you, get hit, or cancel the move
-Patrick will not parry or roll after cancelling Fspecial if the
parry button is not held down
-The amount of damage an opponent has taken now slightly adds to the hitstun
from the 1st hitbox of Fspecial
-Slightly increased hitstun from Fspecial's 1st hitbox

-Uspecial lets you go through platforms

-Patrick's tounge for Dspecial no longer has a hurtbox
(I can't get it to change with the sprites for some reason)
-Modified the Aerial Dspecial code for checking if it is safe to ground pound

-A hitbox no longer appears when Aerial Dspecial gets canceled

-Cpu levels of 7 or higher will not turn away from their targets unnecessarily
-Cpu levels of 5 or higher will use the new Ftilt cancel
-The distance between the cpu and its target needed to allow Nspecial chargeing
has been slightly increased
-If the cpu is level 6 or higher, they will sometimes use the heartman
backthrow when far away. It's more likely at higher levels

-Changed the code for Ronald Mcdonald characters triggering a certain easter
egg. Also, Matty's boss mode by Felix triggers it as well
(did anyone find this yet?)

Update: 22 Sep, 2023 @ 10:54am

v1.1

-Added Toon Link support
-Small Ice cream is now throw forward more and doesn't go as high
-Aerial DSpecial deals less damage and less knockback

Update: 20 Sep, 2023 @ 11:01pm

v1.0