Squad
Wil's Fools Road [SQ v8.2] [Map] - [KOTH][ZEUS]
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Update: 13 Oct, 2023 @ 10:51am

NW corner of the map had its first pass done for an overhaul.
Quite a few fixes and changes.

Known Issue:
Tower collision is off currently and may cause the player to move erratically or be thrown off.
Some terrain textures need to be redone after changing and adding in new terrain layers.

Update: 8 Oct, 2023 @ 1:06am

Changed the sand texture to be darker.
Added in new Mud texture.
Improved the river water and added in some ponds and lakes.
changes to the foliage
Tons of terrain changes.
Fixed some assets are calling files located in anotehr mod causing a dependency issue.
Other changes, to many to keep track of.

Update: 5 Oct, 2023 @ 5:57pm

Fixed a rendering issue.

Update: 5 Oct, 2023 @ 3:37pm

Test of a tunnel system below Hill 11 to Hill 123.
Added in some path and micro terrain to the central-east side of the map. This way it keeps the hills as a feature, however, they are not as barren. Some of these paths can fit a small to medium vehicles as well.
Fixes and landscape changes.

Moved Main for WFR_FoolsRoad_Seed_v1 to the INS team.

For map changes, I currently have 3 POI's left to add/change. After that, my test task is to work on adding clutter to the map and making more layers.

Update: 3 Oct, 2023 @ 6:49am

Update: 3 Oct, 2023 @ 6:16am

Contains fixes

Update: 2 Oct, 2023 @ 12:41pm

Fixes for some statics dissapearing when to far (distance was not far enough)
Added in new layer WFR_FoolsRoad_Seed_v1

Update: 2 Oct, 2023 @ 10:31am

Terrain and static mesh fixes.

Update: 1 Oct, 2023 @ 1:48pm

New POI
Hillside 11 sits nestled between the river and the rail tracks. Situated on top is a firetower.

Updated the ingame minimap
Minor terrain tweaks

There is a known issue with the random house spawning. The group of houses do not set the view status of the non chosen house to hidden until the player gets 'close'. This may be noticable from a distance.

Update: 28 Sep, 2023 @ 8:19pm