Fraymakers

Fraymakers

Protacio the Fearful
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Update: 15 May, 2024 @ 9:30am

0.2.0
added a miiverse

Update: 25 Apr, 2024 @ 5:10pm

0.1.9
nair shieldstun nerf and slideoff removal on upspecial land

Update: 29 Mar, 2024 @ 10:14am

0.1.8
protacio patch

Update: 6 Feb, 2024 @ 7:27pm

0.1.7
ai change
-changed to Better AI by Gaming. (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3142804658)
-miiverse edit

Update: 3 Feb, 2024 @ 3:37pm

0.1.6
nspec drift

jabs
-jab1 angle changed to 60
-jab2 angle changed to 70

down strong
-knockback decreased by 5
-kb growth decreased by 10

aerial forward
-knockback decreased by 3
-kb growth decreased by 2

aerial back
-knocback increased by 8
-kb growth decreased by 10

aerial down
-slightly decreased spiking hitbox size
-decreased knockback growth by 5

neutral special
-added aerial drift during aerial neutral special
-projectile now absorbable

special up
-both grounded and aerial knockback decreased by 7
-slightly increased ledge grabbox

Update: 24 Jan, 2024 @ 9:12am

0.1.5 - Lou Vigi update
~~just in case dmca~~

-added miiverse compatibility
-reduced airdash initial speed and speed cap by 1
-taunts changed. down emote has the hitbox move down emote has the hitbox move and unDIable and wega taunt is emote + up
-increased all aerial landing lags by 3 frames.

Up tilt
-all basekb increased by 10; all kbg decreased by 5

down strong
-increased all active hitboxes by 1
-slightly increased hitbox size

special up
-both grounded and aerial knockback increased by 5
-added both hitbox on frame of sweetspot

down special
-increased height added when mashing special button

Update: 9 Dec, 2023 @ 9:16pm

0.1.4
slideoff on up special land

Update: 3 Dec, 2023 @ 5:51pm

0.1.3
parry vfx, gnw ball

[?] added parry success black screen vfx
[?] Game & Watch ball animation added.
[?] Removed emote code using assist.

Update: 9 Nov, 2023 @ 4:32pm

0.1.2
ai fix

Update: 4 Oct, 2023 @ 7:55pm

0.1.1
down throw fix

Down throw
[+] Increased hitbox size.
[+] Added 3 more frames of active hitbox to account for other character's crash bounce.