Rivals of Aether

Rivals of Aether

Manuel Toad
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Update: 24 Sep, 2024 @ 8:46am

Just for not getting our asses clapped.
[Back air changes:]
-Colddown changed from 55 to 220
-Knockback from 8.75 to 7 .

Update: 12 Sep, 2024 @ 3:22am

-Forgot to put the FSPECIAL "back" in [ai_init.gml].

Update: 12 Sep, 2024 @ 2:31am

[Fixes for the Fixed Version Competition done!]

-FSTRONG, USTRONG, BAIR, & DSTRONG now have colddowns!
-Obtained parry sound when parried!

[Accepting of my friend's changes!]

-FSTRONG (flashlight) now haves the double attack! And it's cool!
-DSTRONG (guitar) now you can know where is the attack with the new assigned sprites!
⁽ᴵᵗ'ˢ ⁿᵒᵗ ˡᵃᶻᶦⁿᵉˢˢ, ᴵ'ᵐ ⁿᵒᵗ ᵍᵒⁿⁿᵃ ᶜᵒᵐᵖᵉˡˡ ᵗʰᵉ ˢᵗʸˡᵉ ᵒᶠ ᵃ ᶜʰᵃʳᵃᶜᵗᵉʳ ᵗʰᵃᵗ ᶦˢ ¹ ʸᵉᵃʳ ᵒˡᵈ.⁾
-BAIR (he weilds a gun) now you can see the beam of a new extended sprite that was made for your contentment!

-Also added new bair_hurt for not hurting item contact.

Update: 29 Aug, 2024 @ 5:26am

-Fstrong, Dstrong, Ustrong and Ftilt doesn't have the item as a hurtbox.
-Updated Sandbert's stupid palette into cool.
-Changed scarf and boots color bug fix.

Update: 31 May, 2024 @ 5:17am

-Finally I felt like changing the VictoryBg. It wasn't sized correctly, and did leave it there like that for some reason.

Update: 25 Jan, 2024 @ 9:12am

+ close_up_attacks = AT_USPECIAL

Update: 25 Jan, 2024 @ 6:02am

[2] -> [3] mistake

Update: 25 Jan, 2024 @ 5:10am

New Idle and crouch hurtbox!
New AI!
(The fspecial still can't be fixed because no one helped me to do it.)

Update: 29 Sep, 2023 @ 9:29am

Fixed infinite backair attack.
Because I don't know how to put that the back air don't do infinite with vspeed, I made it so you can get the accuracy by jumping with that accuracy.

Update: 29 Sep, 2023 @ 9:29am

NoPatience9