Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Spectre Maze
Showing 1-8 of 8 entries
Update: 19 May, 2024 @ 3:23am

I forgot to remove a debug seed

Update: 19 May, 2024 @ 3:21am

Change > to >= on a float comparison because apparently if by miracle a float equality happens by adding together bits of Time.deltaTime it can create persistent text that floats off into nowhere...

Update: 18 Jan, 2024 @ 6:45am

v1.3
- Turned the edge traversal complexity from quadratic into exponential to better acommodate the increasing complexity of edge analysis. (This nerfs it a little on higher layers)

Update: 6 Oct, 2023 @ 11:47am

v1.2
- Added mod settings
- Also added mission decription support to override the above. Default is `[Spectre Maze]:3;64-80;1`
- See the github readme for an explanation

Update: 4 Oct, 2023 @ 2:10pm

- Spiced up generation to support any depth of transition. Your goal is no longer confined to layer 3 transitions at most
- Might add modsettings in the very near future (tomorrow maybe?)

Update: 3 Oct, 2023 @ 12:11pm

v1.1:
- Balanced target generation
- Improved logging
- Fixed autosolver

Update: 30 Sep, 2023 @ 4:30am

- No wandering into the void of the unknown allowed
- Fixed a logging typo

Update: 29 Sep, 2023 @ 2:29pm

v1.0
- Initial Release
- Nerfed the mazes to be minimal+1 rather than minimal