Project Arrhythmia

Project Arrhythmia

Nacreous Snowmelt
Showing 1-10 of 15 entries
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Update: 10 Jul, 2024 @ 1:38pm

- actually centered the pa heart at the last checkpoint
- slightly zoomed out the 2nd checkpoint buzzsaw part

Update: 7 Jul, 2024 @ 5:01pm

Slightly changed the amount of chromatic abberation in beginning of the level

Update: 7 Jul, 2024 @ 9:48am

removed legacy version

Update: 6 Jul, 2024 @ 9:57pm

The following changes only apply to the Alpha version:

- forces no camera jiggle
- fixed colors flickering during theme switches in the beginning
- added some subtle glitch effects
- added an extra warning in the last checkpoint
- players are now re-positioned at the very end of the level to avoid confusion

Update: 5 Jul, 2024 @ 2:15pm

some more polish and shine

Update: 4 Jul, 2024 @ 11:32am

changes properly applied now :)

Update: 4 Jul, 2024 @ 11:26am

Reverted back to July 1st version, something went wrong :(

Update: 4 Jul, 2024 @ 11:17am

The following only applies to the alpha version:

- shrunk the square tile bg at the 1st checkpoint to closer match the legacy pattern
- added more warnings
- slightly buffed the 3rd checkpoint
- added more vignette effects for big attacks
- tweaked the look of the title screen
- changed the look of the projectiles before the orb explodes

Update: 1 Jul, 2024 @ 3:49pm

The following patch notes only apply to the alpha version:

- Completely reworked bloom and vignette effects to look more like I originally intended when I built this level in legacy
- Added more warnings to alleviate unfair hits during transitions
- Changed font size of the title drop at the 2nd checkpoint
- Sideways cannons now have an upwards facing warning
- Saw cannon warnings now fade in with opacity, not color
- Reworked the 3rd checkpoint to add more varied attacks
- Dimmed the background elements of the 4th checkpoint for more visual clarity
- Randomized the trajectory of the hexagonal bullets at the 4th checkpoint
- Added much more detail to the ending sequence so you can see the orb more clearly splitting in half

Update: 29 May, 2024 @ 10:57am

Fixed prefabs appearing much too late in alpha.

Also fixed text objects not displaying correctly in alpha.