War for the Overworld

War for the Overworld

Keepers Comeback Campaign
Showing 1-3 of 3 entries
Update: 24 Nov, 2023 @ 6:14am

Version:3

General:
- Added dummy keys to some of the levels. This ensures that levels that give no keys from the campaign editor (namely Everscream and the bonus levels) are not marked as finished instantly and cannot be viewed until beaten.
Don't be surprised if it says you didn't beat certain levels, even though everything is still unlocked. ;)

Level 1 (Rose Valley):
- increased time to read the texts during the intro
- fixed that incredibly embarassing typo (blown instead of blood)

Level 3 (Giggleheim):
- time it takes for a brother to start their quest for vengeance has been reduced from 120 to 45 seconds
- Friedhelm is now set to actually go on the revenge attack, instead of hiding in his stronghold
- fixed a typo

Level 4 (Elysium):
- changed level text to fix some typoes
- changed guest arrival script to make them move around a bit. It is only marginally effective

Level 11 (Lullaby Village):
- raised level of hidden arcane chunder to 2
- added a second hidden gnarling
- added sub-objective to level selection
- Union now arrives in three minutes, not three and a half
- raised intervalls of nuisance attacks from 120 to 200 seconds, giving the player a bit more room to breathe

Level 15 (Sugar Harbour):
- added a sand trail to the north, giving players a hint where Vorsa is and where to place traps
- added perception shrine, which can be easily found with the sand trail
- Vorsa AI difficulty changed from hard to medium
- Vorsa inactivity phase has been raised from 6 to 10 minutes, giving players more time until the enemy makes their move
- intervall of heroic nuisance attacks has been raised to 5 minutes
- 1 player cultist now starts at level 2, so research can be a bit quicker
- slightly reduced levels of the hero nuisance attackers

Bonus level 1 (Caradrico):
- expanded scripts, so that the hero gateways KO when deactivated as is the case in every other level

El Presidente has escaped the spitroast once more. Disco detective and binoclard have been tasked to retrieve him.

If you find any bugs or any balance issues, please let me know and I'll see what I can do about it.

Update: 19 Oct, 2023 @ 5:38am

Version:2

Level 1: Rose Valley
- added more gold to map
- Level description slightly expanded to make Lord Anton look even more like a goodly hero
- changed text for the introduction of the United Minions Union
- changed script for the Union: added extra step, so gold would actually be substracted
- Lord of the land no longer killed upon KO

Level 14: Grinny Rocks
- expanded time from 28 to 30 minutes
- player gets 3 sins after level cutscene
- Needs and mood for Underlord 2 are ignored: enemies at sanctuary no longer rebel
- changed unit placement a bit
- spelling error in speedrunner-achievement fixed

Level 20: Heartland
- Missing refusal answer during first Home association event fixed
- scratched max mana reward by UHA - replaced with additional 500 mana instead
- Underhill benefit buffed: Mana increase now 500 instead of 250
- Stan the Wizard more buffed (attack multiplier from 1.5 to 1.8 and defence multiplier from 1.2 to 1.5)

Also Lt. Kim Kitsuragi was politely asked to leave the dungeon.
If you encounter a possible bug, please let me know and I will see if I can do something about it.

Update: 1 Oct, 2023 @ 2:24pm

Version:1