Team Fortress 2

Team Fortress 2

Trade Cyberpunk
Showing 1-7 of 7 entries
Update: 14 Feb, 2024 @ 10:28am

- Nuked a naughty texture from existence and replaced it with something better
- Fixed an incorrect wall texture
- Removed the stop music button as it has mostly been abused to immediately stop any music playing. A reminder that all music can be adjusted by the music volume in your settings, so you can disable them at your own discretion
- Fixed some parts of Shrimp's additions
- TEST SUBJECT HAS BREACHED CONTAINMENT. EXTREME CAUTION IS ADVISED. USE DEADLY FORCE IF NECESSARY.

Update: 7 Oct, 2023 @ 6:00pm

- Removed a sound flag that caused some sounds to play everywhere. oops
- Adjusted building sizes and more detailing to reduce compile times. This doesn't affect performance and they were mostly irrelevant.

Update: 6 Oct, 2023 @ 10:26pm

- Added and adjusted some lights.
- Fixed some UVs.
- Recompiled some props for easier use.
- The initial song when loading the map is now randomized.
- Removed the cubemapped walls in the disco. It was ugly and higher resolutions were even uglier.

Update: 4 Oct, 2023 @ 3:34pm

Update: 3 Oct, 2023 @ 10:26pm

- Attempting a preventative measure for a vscript issue.
- Fixed some buttons in the disco that weren't against the wall correctly.

Update: 3 Oct, 2023 @ 1:45pm

- Fixed precaching for a custom particle not working.
- Gave each eevee its own number to better track which ones have been found.
- Fixed an issue with one of the eevee's found particle to not show in the right position.
- Increased the cooldown when picking songs and stopping them. Both to 20 seconds.
- Fixed a custom attribute and ui element not being removed when looking at a button and leaving a trigger.

Update: 2 Oct, 2023 @ 3:07pm