Mindustry

Mindustry

Universal resource delivery / Универсальный заполнитель ресурсами.
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Update: 26 May, 2024 @ 8:15am

change image

Update: 26 May, 2024 @ 7:59am

remove logic with list of sorters, now every sorters will turn off if list of sorters are connected to processor, YOU NEED TO USE ONLY ONE SORTER TO LIST OF DIFFERENT BUILDINGS OR ONE BUILDING OTHERWISE PROCESSOR WILL TURN OFF THE LIST OF SORTERS, but you still can play with different linking of sorters, BUT ONLY ONE IN TIME

Update: 26 May, 2024 @ 7:21am

fix inf unbind if no sorter buildings

Update: 26 May, 2024 @ 6:44am

now units will drop items in air if core is full, better unit finding. now sorter building updates dinamicly, so you can easly link different sorters with different names, and processor can hold list of resources on list of buildings.

Update: 12 Oct, 2023 @ 3:09pm

bit mistake

Update: 12 Oct, 2023 @ 2:47pm

fix problem then CoreBuilding - is null while unit make player request.

Update: 11 Oct, 2023 @ 11:44am

fix closetobuilding =3 on not quad

Update: 11 Oct, 2023 @ 10:59am

Now after loose control by another proc. this try to find another unit. if no units are free=> proc off

Update: 10 Oct, 2023 @ 2:32pm

Fixed problem with residual control after stopping work

Update: 10 Oct, 2023 @ 11:21am

NOW THE SORTER1 updates after unlinking, so its more safer to linking play