Rivals of Aether

Rivals of Aether

Nano Shinonome
Showing 11-20 of 27 entries
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Update: 21 Feb, 2024 @ 5:09pm

v1.23
- increased forward special initial replacement cooldown (100 -> 200)
- forward special's cooldown after doing the slow variant is now half of the normal cooldown [this is to make up for the cooldown variable being increased by 2x]
- reverted daruma being unhittable during the quicker part of its startup

- increased neutral special auto-pickup time (420 -> 540)

- increased back air late hit active time (8 -> 10)
- increased back air endlag (9 -> 12)

- increased strong charge hitbox SDI multiplier (1.25x -> 1.5x)

Update: 6 Jan, 2024 @ 7:15pm

v1.22
- added a 1.25x SDI multiplier to all strong charge hitboxes
- removed 0.5x hitstun multiplier from all strong charge hitboxes

- daruma can no longer be hit once it gets to the faster part of the startup for both variants

- increased quick daruma knockback scaling (0.9 -> 0.95)
- increased quick daruma hitstun multiplier (0.5x -> 0.65x)

- increased slow daruma travel speed (30 -> 36)
- increased slow daruma base knockback (6 -> 7)
- increased slow daruma damage (7 -> 10)
- increased slow daruma hitstun multiplier (0.65x -> 0.85x)

- increased neutral special damage (7 -> 9)
- increased neutral special lifetime (85 -> 105) [this also makes the cooldown when it doesn't hit anything longer]
- increased neutral special auto-pickup time (360 -> 420)

Update: 30 Oct, 2023 @ 12:32pm

v1.21
- down air now falls faster during the hover if you've already used it once (resets on walljump and double jump)

Update: 29 Oct, 2023 @ 3:43pm

v1.20
- nano now flashes white when you're able to cancel out of down special instead of spawning hit fx

- slightly increased disjoint on forward air's main hit

Update: 22 Oct, 2023 @ 7:36pm

v1.19
- changed the angle of the ground-only first hit of up strong to hopefully make the move more consistent against characters with shorter hurtboxes (40 -> 55)

Update: 11 Oct, 2023 @ 9:38pm

v1.18
- the daruma will now disappear if the player it's targeting gets galaxied

Update: 9 Oct, 2023 @ 9:07pm

v1.17
- didn't actually lower forward strong's base hitpause in the previous patch oops

Update: 9 Oct, 2023 @ 8:57pm

v1.16
- decreased knockback adjustment (1.05 -> 1)

- made forward special's offscreen detection a bit more lenient horizontally

- fixed down special's falling hitbox not getting destroyed when nano bounces off of a player on-hit

- reverted up special landing cancel endlag change (12 -> 15)
- fixed a missing pixel and missing outline in up special's animation

- fixed neutral special's disappear sfx not playing correctly if the projectile was parried and didn't hit anything

- decreased width of up strong's ground-only initial linking hit to better match the visual
- decreased height of up strong's launcher to better match the visual and not hit treetop plat

- increased forward air base hitpause (7 -> 8)

- decreased back air launcher hit base hitpause (9 -> 8)
- increased back air launcher hit hitpause scaling (0.6 -> 1)

- increased up air tipper damage (9 -> 10)

- down air's late hit now lasts for the entirety of the hover instead of only being active every 3 out of 6 frames
- fixed down air's late hit being active for 1 frame of the endlag if you don't hold it

- decreased forward strong base hitpause (9 -> 8)
- increased forward strong hitpause scaling (0.6 -> 1)
- edited forward strong's animation to transition from idle a little better and fixed a missing outline

- fixed the bottom of nano's shoes being the wrong color during taunt

- edited dash animation slightly

Update: 8 Oct, 2023 @ 7:30pm

v1.15
- decreased pratland time (8 -> 6)

- decreased up special startup (15 -> 12)
- increased up special travel time (14 -> 18)
- decreased up special grounded endlag (15 -> 12)
- slightly increased up special hitbox size

- increased jab1 endlag (18 -> 19)

Update: 7 Oct, 2023 @ 7:26pm

ignore these lol