Rivals of Aether

Rivals of Aether

Nano Shinonome
Showing 1-10 of 27 entries
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Update: 1 Jul @ 5:13pm

v1.33
- fixed a bug with pre_draw

Update: 8 Feb @ 9:49am

v1.32
- decreased daruma range (90 -> 80)

- increased up tilt startup (7 -> 8)
- decreased the lifetime of up tilt's second set of hitboxes (4 -> 2)

- decreased up strong finisher knockback scaling (1.175 -> 1.15)

Update: 5 Nov, 2024 @ 4:31pm

v1.31
- increased waveland friction (0.03 -> 0.12)

- decreased daruma range (100 -> 90)

Update: 21 Jul, 2024 @ 1:29pm

v1.30
- decreased daruma field range (115 -> 100)

- changed forward air angle (40 -> 361)
- reverted forward air knockback scaling (0.8 -> 0.85)

Update: 5 Jul, 2024 @ 8:06pm

v1.29
- up special no longer breaks projectiles
- increased up special startup (12 -> 13)

- neutral special now bounces off platforms/the ground after getting parried like it does when it hits nano post-parry

- increased up tilt endlag (12 -> 14)

- decreased forward air knockback scaling (0.85 -> 0.8)
- removed forward air late hit and decreased the length of the "late hit" window from 3 to 2 frames

- increased down air endlag (12 -> 14)
- down air's late hit no longer breaks projectiles [this was an oversight]

- decreased back air hsp (7 -> 6)

- increased up strong endlag (17 -> 18)
- decreased up strong finisher knockback scaling (1.2 -> 1.175)

- increased down strong endlag (17 -> 19)

- fixed forward strong animation having missing pixels

Update: 7 Jun, 2024 @ 6:21pm

v1.28
- updated forward air startup animation
- updated forward strong animation (thanks spider boi for doing the new overshoot stuff)
- updated up strong startup animation
- updated down air startup animation and removed an animation frame
- moved around up air startup animation frames

- increased forward strong endlag (17 -> 19)
- increased forward strong startup (16 -> 17) [these changes were mostly done to match the new animations]

- changed jab1 angle (75 -> 60)

Update: 28 May, 2024 @ 12:57pm

v1.27
- the daruma can now be destroyed by projectiles

- increased pratland time (6 -> 11)

- lowered neutral special damage (9 -> 7) [you can CC it again]
- neutral special now uses a hitbox that's more accurate to the visual instead of using the sprite as a mask
- fixed neutral special's projectile not animating correctly

- increased forward air endlag (11 -> 13)
- increased forward air main hit hitpause scaling (0.5 -> 0.65)

Update: 13 May, 2024 @ 3:51pm

v1.26
- nano's custom hit fx now spawn in front of hit players
- fixed a bug where nano's parried projectiles could activate the daruma on herself
- fixed some missing internal outlines in nano's idle animation

- increased up strong finisher hitpause scaling (0.8 -> 0.95)
- added sfx to the first frame of up strong

- increased down strong hitpause scaling (0.8 -> 1)

Update: 29 Apr, 2024 @ 12:07pm

v1.25
- increased forward strong base hitpause (8 -> 10)

- decreased up strong finisher base knockback (8 -> 7)
- increased up strong finisher knockback scaling (1.1 -> 1.2)
- increased up strong finisher hitpause scaling (0.5 -> 0.8)

- increased down strong knockback scaling (1 -> 1.1)
- increased down strong hitpause scaling (0.5 -> 0.8)

- decreased down tilt startup (7 -> 6)
- increased down tilt angle (70 -> 80)

- decreased jab1 startup (5 -> 4)

Update: 17 Apr, 2024 @ 12:37pm

v1.24
- added pumbo support
- added mt dedede support