Mindustry

Mindustry

logic to control payload of units / логика загрузки юнитов
Showing 1-7 of 7 entries
Update: 10 Oct, 2023 @ 3:56pm

OMG sometimes i end my mistakes

Update: 10 Oct, 2023 @ 3:44pm

Fix no drop if unit have items

Update: 10 Oct, 2023 @ 3:10pm

NOW u dont need to wait 5 sec to unbind all units. it happens instantly

Update: 10 Oct, 2023 @ 5:12am

just change to standart processor

Update: 9 Oct, 2023 @ 10:15am

Now all units shoot beyond their range.

When a player dies, control of units is now transferred to a unit under the players's control. Outside the CPU, if the main unit is alive, the control does not change.

Update: 8 Oct, 2023 @ 2:42pm

Add switch. unbing all units need 3-4 secends :/

Update: 8 Oct, 2023 @ 11:17am

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